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headus 3D scans

Mirror AND overlap UVs

 
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Pavlovich



Posts: 2
Joined: 05 Nov 2007

PostPosted: Mon Feb 04, 2008 9:47 am    Post subject: Mirror AND overlap UVs Reply with quote

I did a search and went through the threads but didn't see an answer to this (if there's already a thread please point me to it Smile

Basically, I want to UV with symmetry on, but to save texture space, I need to cut the object in half along the symmetry line, flip one side, and snap it directly underneath the other to use the same texture (mirrored, obviously). To avoid this in the past I usually only UV half of my model in Headus, then mirror the geometry in an external program, but in this case I can't do that because I cannot change the vert order.

Again, I can flip and snap UVs in another program, but it's pretty tedious and i'm just wondering if there's an already built in headus solution~

I'm attaching a picture...probably won't help, but just in case.
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twocust



Posts: 77
Joined: 25 Feb 2006

PostPosted: Mon Feb 04, 2008 12:00 pm    Post subject: Reply with quote

think you want to check 'About UVLayout'->'View User Guide'->'Snap/Stack'->'Stack'

Wink

Also, when in UVEdit view ('1' key) you can flip shells horizontally (arrow key left or
right) and vertically (arrow key up or down).

Hope it helps. Smile


twocust
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Pavlovich



Posts: 2
Joined: 05 Nov 2007

PostPosted: Mon Feb 04, 2008 12:37 pm    Post subject: Reply with quote

Beautiful! Next time you're in Austin I'll buy you a beer~ Very Happy
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twocust



Posts: 77
Joined: 25 Feb 2006

PostPosted: Tue Feb 05, 2008 1:27 pm    Post subject: Reply with quote

heh...well, how about Houston in March? Very Happy

glad I could help ya. Smile
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Thu Feb 14, 2008 2:19 pm    Post subject: Reply with quote

Kudos Smile Thats helped me too. Lol if your in Ireland perhaps ill buy you a Beamish
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UVguy



Posts: 19
Joined: 23 Feb 2008

PostPosted: Sun Feb 24, 2008 6:30 pm    Post subject: Reply with quote

thanks
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