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headus 3D scans

something wierd not sure if its a bug

 
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fusion



Posts: 6
Joined: 03 Nov 2007
Location: sydney,Australia

PostPosted: Sat Nov 03, 2007 10:51 pm    Post subject: something wierd not sure if its a bug Reply with quote

hi 1st i would like to thank the people at headus for the perfect solution for UVs

my problem is that when i import a mesh from zbrush everthing works fine till i drop
the the cuts in uv space it looks like this


im not sure if im doing something wrong or its something else

thanks in advance

fusion
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Nov 04, 2007 5:07 pm    Post subject: Reply with quote

After dropping something into UV space you still need to use F or Shift-F to actually flatten it out. The Basic-Flattening and Split-and-Stretch movies go through these steps.

You might want to split your body up into a few smaller pieces first though, at least arms and legs separated from torso. This will make the flattening run faster, and you can always weld them back into the flattened torso afterwards.

Phil
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fusion



Posts: 6
Joined: 03 Nov 2007
Location: sydney,Australia

PostPosted: Mon Nov 05, 2007 3:28 am    Post subject: Reply with quote

thanks for the quick reply but the thing which im sorry for not saying earlier i did use shift-f and the f key the flatten but the uvs look like this always on the side and not nice and flat now maybe ur right about the indivdual pieces like arms and legs.

ill check the tuts Smile

btw i just heard of this cool program
2 days ago so plz bare with me if isound a bit of a noob

thanks

fusion
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Nov 05, 2007 3:35 am    Post subject: Reply with quote

You are getting there I think.

Now its roughly flattened, you would use the 'S' hotkey to make it symmetrical and "upright", then flatten some more with F or the Optimize Run For button. You might also need to use Shift-T on the neck opening ... this puts in some invisible webbing that'll hold it open.

Phil
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fusion



Posts: 6
Joined: 03 Nov 2007
Location: sydney,Australia

PostPosted: Mon Nov 05, 2007 10:06 pm    Post subject: Reply with quote

hi
i just look at the tutorials that u told me to look at and everthing came out really good except for the right foot and the head (there seems to be a lot of red and blur colored squares) heres what it looks like

and thanks again Smile

fusion
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Nov 05, 2007 10:13 pm    Post subject: Reply with quote

The foot to me looks like its missing a split line. Sometimes you need to do the Shift-S more than once to open up *all* the cuts before dropping that shell to UV space. This is a bug that I just haven't gotten round to fixing yet.

What you could do now is to undrop that foot (Shift-D), remark the missing split line and Shift-S to open it up, then redrop and flatten as before.

Phil
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