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Gnomonology - The Making of 'Jester'

 
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PostPosted: Thu Oct 18, 2007 7:22 pm    Post subject: Gnomonology - The Making of 'Jester' Reply with quote

Alex Alvarez, Director of the Gnomon Workshop, has just published a new "Making of" video. In one chapter of this 20 hour epic, Alex uses UVLayout to create the UVs for his character ...

Quote:
Chapter Three: UV Layout, part 1
Once the base mesh is complete, each surface must have its UVs unwrapped and laid out with a couple things in mind. First, the UVs should be unwrapped so that they are 'readable' when viewed in 2D. This allows for intuitive texturing in Photoshop. Second, the UV shells must maximize the use of UV space. While it is possible to layout UVS in Maya, I prefer to export each object to Headus UVlayout, a simple yet amazing application. Maya is then used to organize the UV shells. If you are unfamiliar with UVlayout, I highly recommend checking it out at http://www.headus.com. In my opinion the best program out there for UVs.


More information about Alex's video can be found at http://gnomonology.com/group/9.

Phil
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