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sheebshag
Posts: 6
Joined: 29 Jun 2007
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Posted: Mon Jul 09, 2007 1:38 pm Post subject: unwrapping human head? |
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What's the progress for unwrapping a human head with minimum distortion using UVLayout? I would like to see an example of that. Does a such thing exist?
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Mon Jul 09, 2007 5:58 pm Post subject: |
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This is beginning to be quite a common request, so I'll put together a video sometime over the next day or two.
Phil
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sheebshag
Posts: 6
Joined: 29 Jun 2007
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Posted: Tue Jul 10, 2007 8:51 am Post subject: |
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Thanks a lot headus. I'll be waiting for this one
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sheebshag
Posts: 6
Joined: 29 Jun 2007
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Posted: Thu Jul 12, 2007 1:22 pm Post subject: |
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Really looking forward to this
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Thu Jul 12, 2007 5:43 pm Post subject: |
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Yes, sorry about the delay. Yesterday I'd just finished the coding to expand the current 7-sides-per-poly limit up to 256, but then UVLayout crashed in the middle of my head flattening practice run. I'd like to fix that bug first, but the video will be made right after that!
Phil
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Lewi
Posts: 61
Joined: 14 Jul 2006
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Posted: Fri Jul 13, 2007 2:26 am Post subject: |
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Hi, I'm so curious about the 256 sided poly import. Why so many ? Can you show an example in the next point beta upgrade video ?
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Fri Jul 13, 2007 2:38 am Post subject: |
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In the current version even a simple cone will be modified (triangulated) when its loaded, and this breaks things like morph targets and the new Maya plugin (it relies on identical topology between objects to copy UVs).
I don't expect anyone to get close to the 256 sides limit, but you never know!
Phil
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What you want, and what you currently get. |
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sheebshag
Posts: 6
Joined: 29 Jun 2007
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Posted: Fri Jul 13, 2007 1:14 pm Post subject: |
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Ah, I see. No worries. I understand you have your priorities
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Lewi
Posts: 61
Joined: 14 Jul 2006
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Posted: Fri Jul 13, 2007 1:16 pm Post subject: |
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Ah I see now .....after 7 sides UV Layout would triangulate the poly. I always like to know my triangle flow. Its good to know its there if needed.
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Fri Jul 13, 2007 8:23 pm Post subject: |
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I've just uploaded part 1 of a 2 part head flattening tutorial to the usual download page. I'll put together that second part in another day or two.
Enjoy!
Phil
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sheebshag
Posts: 6
Joined: 29 Jun 2007
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Posted: Sat Jul 14, 2007 10:53 am Post subject: |
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Thank you so much headus, that was extremely helpful. Using pinning to prevent the mouth from compressing made good sense. It looked like you still had a bit of distortion in the nose area but I guess that's unavoidable. Very much looking forward to part two
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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Sat Jul 14, 2007 4:38 pm Post subject: |
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Thanks, Phil. I must have missed or forgotten the anchor tool .. that was a revelation.
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sat Jul 14, 2007 9:22 pm Post subject: |
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I've just uploaded the remainder of that head layout video to the same download page.
Phil
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sheebshag
Posts: 6
Joined: 29 Jun 2007
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Posted: Sun Jul 15, 2007 2:17 pm Post subject: |
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Thanks man. Going to watch them now!
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twocust
Posts: 77
Joined: 25 Feb 2006
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Posted: Tue Jul 17, 2007 7:28 pm Post subject: |
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nice, Phil...thanks for some of those handy tricks!
twocust
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