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highlander_72
Posts: 41
Joined: 23 May 2007
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Posted: Sat Aug 11, 2007 11:23 pm Post subject: Mirror UV's |
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This is probably a stupid question.
Sorry if this has been answered somewhere else already, but I dont have the time to really search for it.
Is it possible to layout one half of a mesh and then just mirror that one over to the over side, so its perfectly the same? What ever I do I cant seem to get both halves to look the same. They are always different.
Thanks folks. |
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Relayer

Posts: 16
Joined: 12 Mar 2007
Location: Christchurch NZ
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Posted: Sun Aug 12, 2007 12:26 am Post subject: |
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If you mark the symmetry on the mesh then if you hover your mouse over a shell and tap "S" it'll make the left and right side UVs the same (symmetrical) for the selected shell.
Sometimes I "cheat" and delete one half of the mesh before I export to .obj. Then I only map 1/2 of the mesh and mirror it in my 3D app afterwards. This usually works well for non organic models. |
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highlander_72
Posts: 41
Joined: 23 May 2007
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Posted: Sun Aug 12, 2007 5:44 am Post subject: |
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Thanks a lot for your answer, Relayer. That will help.
THe "cheating" method you are mentioning was the next thing I had in mind as well. How about organic models? What are the issues with that method other than a seam right down the middle? Has anyone using XSI done this? I mean, does it work this way perhaps: Layout half of the uv's in UVL, export the obj this way and then in XSI mirror the uv's over? I am clearly looking for ways to save time. lol |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sun Aug 12, 2007 5:38 pm Post subject: |
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Like Relayer says, the "Symmetry Find" tool is the one you want to use. There's
a video for that at uvlayout.com/videos, under the Advanced Tools section.
Phil |
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highlander_72
Posts: 41
Joined: 23 May 2007
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Posted: Sun Aug 12, 2007 9:57 pm Post subject: |
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Thanks Phil,
I am downloading the vids now, had'nt checked that page for updates in a while.
Cheers to down under and keep up the great work! |
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