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headus 3D scans

3DSMax interface script V2
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Tue Jan 13, 2009 9:30 am    Post subject: Reply with quote

I presume you are setting up the script.

Once you have run the script and added it to your UI. you run it once to set it up and then run it again to use it.

Could you explain how far you have got and ill tell you how to do the rest.

It works as far back as max 7, I havent been able to try on earlier versions but i'd imagine it should work fine
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3dpipe



Posts: 4
Joined: 13 Jan 2009

PostPosted: Tue Jan 13, 2009 5:00 pm    Post subject: Reply with quote

Thk guy,for answer but i still a problem,pls to see a pic, and ans me thanks


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3dpipe



Posts: 4
Joined: 13 Jan 2009

PostPosted: Tue Jan 13, 2009 7:20 pm    Post subject: Reply with quote

miss pic,sorry pls see again


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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Wed Jan 14, 2009 4:53 am    Post subject: Reply with quote

by the look of that dialog box you've pointed the plugin to the uvlayout installer file that you downloaded from the site. What you need to do is install uvlayout from the installer file. then in the plugin go to setup and set the uvlayout path to the uvlayout.exe which is usually found in "C:\Program Files\headus UVLayout "

Now it will run
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3dpipe



Posts: 4
Joined: 13 Jan 2009

PostPosted: Wed Jan 14, 2009 7:59 am    Post subject: Reply with quote

i got it,so thank for any help,first time i set "C:\Program Files\headus UVLayout "
but it not still run and i try move uv_pipe.ms to C:\Program Files\Autodesk\3ds Max 2009\Scripts.it worked Very Happy

but i still have any Question about uv layout program,as corlor code and many. so i will ask u again.now i must to say thank u very much Laughing
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SLI_Fallen



Posts: 66
Joined: 19 Dec 2008

PostPosted: Thu Jan 15, 2009 4:40 am    Post subject: Reply with quote

I see the comment about "not wanting to "only" support 2008". Does this mean 2009 support is planned?

I hope so. V2008 is real sloppy. V9 is good but 64bit is lacking. V2009 is the shiznit for 64bit, and way more stable.
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Thu Jan 15, 2009 6:48 am    Post subject: Reply with quote

SLI_Fallen wrote:
I see the comment about "not wanting to "only" support 2008". Does this mean 2009 support is planned?

I hope so. V2008 is real sloppy. V9 is good but 64bit is lacking. V2009 is the shiznit for 64bit, and way more stable.


I'm writing it in 2009, so if nothing else 2009 will be supported. Usually with maxscript backward computability is a problem (usually because a script uses new features added in certain versions) but moving foward presents less of a problem (unless the new version has crashing bugs like 2009 Sad )
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stomps



Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA

PostPosted: Mon Feb 23, 2009 8:05 am    Post subject: UV Pipe script error "No UVs were recieved from UV Layo Reply with quote

I am having trouble with your script. that or Headus. I have no idea what could be wrong. I was working fine up until Friday when all of a sudden importing back from UVLayout gives me an error in 3ds max "No UVs were received from UV Layout" This has happened before but I can't remember or figure out how to fix it.
I am using 3ds max 9.

For the record i am able to export an OBJ out of max, load in UV Layout, save and import files back in. but that is not good form me becasue I lose vertex data like alpha and color. Your script was a time saver I hope you can help me out.

Thanks!
Tommy
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Feb 23, 2009 3:49 pm    Post subject: Reply with quote

Well, I'm going to ask the obvious question first ... did you change anything on Friday?

I'm not that familiar with the max plugin, but you may need to have "Set All UVs on Save" ticked in UVLayout's preferences.

Phil
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stomps



Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA

PostPosted: Mon Feb 23, 2009 3:59 pm    Post subject: Reply with quote

I did not do anything different on friday. Maybe when i had a hard crash it might have corrupted something? The script just stopped working properly. I tried re installing/upadting uvlayout and the UVpipe script and I am still having trouble. I can't even import UVs using a generic primitive like a cube or sphere.

When I import I get the error and what looks like a new un textured mesh over the old mesh. when I klick OK in the error the new mesh disapears leaving my old mesh and no new uv edits.

Tommy.



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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Feb 23, 2009 4:36 pm    Post subject: Reply with quote

Those prefs look fine.

I found this in the first post for the max plugin ...

"*I've introduced my own OBJ loading code finally. This removes the need to worry about setting MAX's import presets to fit the script. This has the nice side effect of allowing me to load the uv data straight from the file into the object with no need to import a mesh. "

So that whats r_knightly is working on for the next version, which implies that the current version would be using max's own OBJ import and settings. Check there in case something got switched off or on?

Phil
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stomps



Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA

PostPosted: Mon Feb 23, 2009 6:17 pm    Post subject: Reply with quote

Yes Phill thank you.

After you post I looked and noticed my import settings got messed up by someone trying something on my PC when I was away. Import textures was un checked...

Total Noob Mistake! At least this time I did not freak out on you. Smile

You are my favorite person today! Very Happy


Tommy
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Feb 23, 2009 6:37 pm    Post subject: Reply with quote

Excellent ... If that didn't work, I was out of ideas :-)

Phil
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Wed Feb 25, 2009 6:00 am    Post subject: Reply with quote

Sorry this is taking a while, my laptop keyboard is on the fritz. So much for Apple quality
3 months old Mac book pro and the keys start sticking and not responding Sad, dodgey cd drive buzzing fans, buzzing audio . >_< all common known issues too Sad



Anyway as means of an update on how this is all going I have the functionality all down the problem is its pretty unpredictable. I could release it pretty soon but it wouldnt be production ready.

Have any people had problems with the max 2009 gw Obj exporter/Importer
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stomps



Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA

PostPosted: Wed Feb 25, 2009 8:47 am    Post subject: Reply with quote

I say wait till it is production ready.

The only problem I get when I send back to Max is an error that says "problems loading No such file or directory"

This does not happen all the time.
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