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headus 3D scans

Maya Plugin v2
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bone



Posts: 6
Joined: 29 Jul 2008

PostPosted: Mon Jan 16, 2012 12:08 pm    Post subject: Reply with quote

well, I didn't noticed major problem, so i'll stick to this version until new one comes out.


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bruceoutdoors



Posts: 3
Joined: 12 Feb 2012

PostPosted: Sun Feb 12, 2012 1:07 am    Post subject: ERROR: Problems loading. No geometry in file. Reply with quote

guys I got this problem while using the plugin. Got me tinkering for some time. Turns out you can't send groups to UVlayout. The plugin will export a blank .obj file to UVlayout.

You need to select all the object in the group before sending them.

Although I have no problem selecting all objects in a defined group, I wished there's some code inside the plugin which automatically select all the objects in the group before sending them.

Just a suggestion.

**UPDATE(13/2/2012): I realize that sending groups into UVlayout can cause some serious problems when sending back to Maya. Would be nice if the plugin only selects meshes and not groups

Maya 2011 64bit
UVlayout 2.06
win 7 64bit



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Cherokee



Posts: 1
Joined: 05 Jul 2012

PostPosted: Thu Jul 05, 2012 10:34 am    Post subject: Reply with quote

Hello.

I am using maya 2011/2012 and exporting objects from Modo 601 into maya and am getting this IMPORT error when I send back OBJ

Code:
 Your OBJ file contains faces shared by multiple groups. Maya cannot create multiple objects for this file. A single mesh object will be created instead. The OBJ group information will be captured in Maya sets.


If I press OK it will import a mesh out of the hierarchy called PolySurface# that I then have to transfer the UVS onto the mesh that is in the hierarchy.


If I export Alembic from modo into maya with just a sphere and try to send it TO UVL then the mesh just gets duplicated and I get the error of

Code:

// Error: file: C:/Users/!!!!!!!!/Documents/maya/2012-x64/scripts/uvlayout_open.mel line 158: No object matches name: uvlayout_|Sphere //



But if I make a cube primitive in Maya and then send it to UVL it works fine. However, all our modelling is done in Modo and we find it is best to send back our objects to Maya and do the texturing there. Note - we are not working with FBX.
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Jul 05, 2012 7:25 pm    Post subject: Reply with quote

There's an updated maya plugin that's described here ...

http://www.headus.com/phpbb/viewtopic.php?t=1121

Its been reworked to handle groups properly, so might do a better job of handling the data that you imported from Modo. Other than that, do you need any group info from the Modo files? If not, try deleting the maya set that the OBJ import created before sending the mesh to UVLayout.

Phil
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