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petz_e
Posts: 2
Joined: 23 May 2007
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Posted: Thu May 24, 2007 3:57 am Post subject: 3 Questions for the experts :) Hiding / centering / overlap. |
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How can I hide parts of my mesh and how can I center the view on a certain point or part so that I can rotate around it?
I once saw that in a tutorial but I can't find it now.
Another question is that I'm trying to unwrap a head. But I have problems with the mouth. I detached already the inner mouth so that part is out of the way. But still I have some serious overlapping after flattning the mesh. The mouth and nose are overlapping and are making an optimization in another software impossible. Is there a way to pin points (I know that there is a possibility to pin vertexes but only after hitting the 'f' key and then it is too late).
/Patrick |
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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Thu May 24, 2007 3:56 pm Post subject: |
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1. You can hide shells in the UV window by hitting 'H' in an empty part of the screen, and then following the instructions that appear on screen.
2. You can change the centre of rotation of a piece of mesh in the Edit or 3D windows by putting your cursor over a polygon and hitting the Home key on your keyboard.
3. The 'T' key can be used to help keep areas like mouths from closing shut. A new possibility, with the current version of Layout, is to let the mouth close up and then use the '5' key to compress the polygons around the edges. Personally, I prefer to cut out around the outer edges of the lips and flatten the upper lip, lower lip and inner mouth separately. This allows you to have undistorted bump maps or displacement maps on the lips, to bring out the lines and cracks on the lips. |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Thu May 24, 2007 5:11 pm Post subject: |
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The only thing I would add to that is that the End key can now be used to center the view on the shell you aimed at, where Home focuses on the single poly under the mouse pointer. Hitting Home when the mouse pointer is in clear space centers the view around all visible polys.
Phil |
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petz_e
Posts: 2
Joined: 23 May 2007
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Posted: Fri May 25, 2007 1:16 am Post subject: |
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OK, thank you for your replies. I will try it out!
/Patrick |
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