headus 3D tools headus 3D tools / 3D scans
Support Forums
 
 FAQFAQ   SearchSearch    UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
headus 3D scans

3 Questions for the experts :) Hiding / centering / overlap.

 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
petz_e



Posts: 2
Joined: 23 May 2007

PostPosted: Thu May 24, 2007 3:57 am    Post subject: 3 Questions for the experts :) Hiding / centering / overlap. Reply with quote

How can I hide parts of my mesh and how can I center the view on a certain point or part so that I can rotate around it?

I once saw that in a tutorial but I can't find it now.

Another question is that I'm trying to unwrap a head. But I have problems with the mouth. I detached already the inner mouth so that part is out of the way. But still I have some serious overlapping after flattning the mesh. The mouth and nose are overlapping and are making an optimization in another software impossible. Is there a way to pin points (I know that there is a possibility to pin vertexes but only after hitting the 'f' key and then it is too late).

/Patrick
Back to top
View user's profile Send private message
moochie



Posts: 105
Joined: 13 Jul 2006

PostPosted: Thu May 24, 2007 3:56 pm    Post subject: Reply with quote

1. You can hide shells in the UV window by hitting 'H' in an empty part of the screen, and then following the instructions that appear on screen.
2. You can change the centre of rotation of a piece of mesh in the Edit or 3D windows by putting your cursor over a polygon and hitting the Home key on your keyboard.
3. The 'T' key can be used to help keep areas like mouths from closing shut. A new possibility, with the current version of Layout, is to let the mouth close up and then use the '5' key to compress the polygons around the edges. Personally, I prefer to cut out around the outer edges of the lips and flatten the upper lip, lower lip and inner mouth separately. This allows you to have undistorted bump maps or displacement maps on the lips, to bring out the lines and cracks on the lips.
Back to top
View user's profile Send private message
headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu May 24, 2007 5:11 pm    Post subject: Reply with quote

The only thing I would add to that is that the End key can now be used to center the view on the shell you aimed at, where Home focuses on the single poly under the mouse pointer. Hitting Home when the mouse pointer is in clear space centers the view around all visible polys.

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
petz_e



Posts: 2
Joined: 23 May 2007

PostPosted: Fri May 25, 2007 1:16 am    Post subject: Reply with quote

OK, thank you for your replies. I will try it out!

/Patrick
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group