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headus 3D scans

unwrapping beveled objs

 
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meepmeepdeath



Posts: 1
Joined: 06 Apr 2007

PostPosted: Fri Apr 13, 2007 12:57 pm    Post subject: unwrapping beveled objs Reply with quote

hey first post here been lurking for awhile, used uvlayout for a yr now and i have a prob

the current project imworking on consists of armour and alot of beveled edges when i unwrapped these amour i find that the bevelled parts would over lap each other forcing me to go back and fix each over lapping uv,
my friend told me if i toggled the N icon it would fix my prob, but so far ihave yet to get it to work

thanks !
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moochie



Posts: 105
Joined: 13 Jul 2006

PostPosted: Fri Apr 13, 2007 3:28 pm    Post subject: Reply with quote

A screenshot would be helpful, please. First thought, though, is that a few small cuts in from the edge might help unwrapping.
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Apr 13, 2007 5:40 pm    Post subject: Reply with quote

Ditto. Without a picture its hard to know exactly, but in my experience beveled panels often need a dart cut into each of the corners.

Phil
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bolba



Posts: 15
Joined: 29 Nov 2006

PostPosted: Fri Apr 13, 2007 11:20 pm    Post subject: Reply with quote

Sometime ago I have requested additional Optimization mode for such cases. I have attached examples of how Unfold3D is working with beveled meshes and UVLayout. Phil, if you remember that, you have told me that you are going to add some new mode/brush to the UVLayout for such cases.
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