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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Mon Feb 19, 2007 7:21 pm Post subject: Trees and Naked Ladies |
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More messing about. Sorting out UVs is such fun, now. Here are just a couple of models I threw together to really put Layout through its paces. Came through with flying colours.
Here's a lady who is actually going to become a tree. Yeah, I know .. I'm weird. Test texture after initial flattening.
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![TreeAmap.jpg](files/treeamap_187.jpg)
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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Mon Feb 19, 2007 7:22 pm Post subject: |
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And here are a few basic renders (C4D with AO). No texture yet.
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![treeA.jpg](files/treea_199.jpg)
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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Mon Feb 19, 2007 7:25 pm Post subject: |
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And here's a stoopid tree I made with ZSpheres in ZBrush, mapped, textured and rendered .. all within 90 minutes. UVs sorted in Layout, natch.
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![Image1.jpg](files/image1_611.jpg)
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moochie
Posts: 105
Joined: 13 Jul 2006
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Posted: Mon Feb 19, 2007 7:26 pm Post subject: |
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Rendered with a bark texture, and a bit of displacement. Normal, displacement and bump maps depend as much on good UVs as a texture map does.
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![Image3.jpg](files/image3_204.jpg)
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headus Site Admin
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Tue Feb 20, 2007 1:59 am Post subject: |
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Thanks for the pics! Much more interesting than my own attempts. Keep up the good work :-)
Phil
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lemo
Posts: 26
Joined: 24 Aug 2006
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Posted: Wed Mar 28, 2007 3:05 pm Post subject: |
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Nice Stuff Moochie!
Lemo
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UVDan
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Posts: 50
Joined: 11 Jan 2006
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Posted: Sun Jan 11, 2009 7:37 pm Post subject: |
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Splendid Moochie!! Way to go.
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