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lemo
Posts: 26
Joined: 24 Aug 2006
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Posted: Mon Oct 09, 2006 11:52 am Post subject: Wooden Knots |
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Only possible with the Headus UV Layout in this quality. 100% 'square' texture and no seam visible. Best prog ever!
Render in ZBrush
Cheers
Lemo |
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twocust
Posts: 77
Joined: 25 Feb 2006
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Posted: Mon Oct 09, 2006 6:43 pm Post subject: |
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nice job, lemonnado!
(and glad to see yer promotin over on zbrushcentral as well ... like to see Phil
receive a little more "development" cabbage )
cheers.
twocust |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Mon Oct 09, 2006 7:13 pm Post subject: Re: Wooden Knots |
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lemo wrote: | Only possible with the Headus UV Layout ... |
Actually, that sort of suprises me in a way :-) One reason I didnt get round to doing the edge straightening sooner was that I assumed every other UV editing package out there would be able to do it already, and so people doing geometric type shapes wouldnt bother with UVLayout.
Anyway, I'm glad it worked! Thanks for showing us the pic.
Phil |
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lemo
Posts: 26
Joined: 24 Aug 2006
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Posted: Tue Oct 10, 2006 3:51 am Post subject: |
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Geometric stuff as in tubes and ducts is no problem. Once it's bendy it's a collision between pelt mapping and conventional uv mapping.
Lemo |
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bicc39
Posts: 1
Joined: 10 Oct 2006
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Posted: Tue Oct 10, 2006 7:24 am Post subject: |
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nicely done!!! |
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UVDan

Posts: 50
Joined: 11 Jan 2006
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Posted: Sat Jan 06, 2007 10:41 am Post subject: |
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Very nice! Two thumbs up. |
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wr_uk
Posts: 16
Joined: 24 Apr 2007
Location: UK
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Posted: Mon Jun 04, 2007 4:14 am Post subject: |
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Great work!... is there any chance you can post the laid out UVs and the textures image?
Did you use a tileable texture? |
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