headus 3D tools headus 3D tools / 3D scans
Support Forums
 
 FAQFAQ   SearchSearch    UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
headus 3D scans

3DS Max 7: Copying UVs into a Editable Poly mesh

 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
stomps



Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA

PostPosted: Thu Jan 04, 2007 2:23 pm    Post subject: 3DS Max 7: Copying UVs into a Editable Poly mesh Reply with quote

I am using 3ds max 7. I am trying to save the UVS out from an OBJ file edited in UV layout to a editable poly 3DSmax file.

I created my mesh as a Editable Poly mesh. I export as an OBJ file and opened it in UV layout in edit mode. I then flatten the uvs and save the file it over the original OBJ file. When I import it back to 3ds max7 I try to copy and paste the uv’s and they paste in all broken/distorted.

Same thing happens if I just update the OBJ from UV layout

If I convert the original editable poly mesh it to an editable mesh the new uvs look fine in Max’s edit uv window but the model texture is broken up and distorted.

The reason why I need to copy uv’s from the imported OBJ file is because I am trying to clean up multiple UV channels in UV layout one channel at a time.

I hope this makes sense. I love your program it saves hours of my time!!!


Last edited by stomps on Mon Jan 08, 2007 9:16 am; edited 1 time in total
Back to top
View user's profile Send private message
headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Jan 05, 2007 12:45 am    Post subject: Re: copying UVs into a Editable Poly mesh Reply with quote

stomps wrote:
I hope this makes sense.

I'm a Maya user, so unfortunately none of it make sense :-(

Its sounding like the export and import to Max are working, but maybe the point order is being messed with by UVLayout?

Does your mesh have any polys that have 8 or more sides? UVLayout with triangulate these, which might cause problems.

Or do you have Weld ticked on the UVLayout import options window? That also might mess with point ordering.

Maybe a Max user out there knows the answer?

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
stomps



Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA

PostPosted: Mon Jan 22, 2007 3:13 pm    Post subject: I found a work around Reply with quote

Your question; Does your mesh have any polys that have 8 or more sides? UVLayout with triangulate these, which might cause problems.

I unhid all edges and exported to UVlayout, edited the uvs and imported the uvs back into max. Applying the new uvs to the second channel worked YAY!!! but Now I can't go back to Editable Polys and ring or loop select BOOOOO!.

I guess I can live with that.... for now. Smile

Thank You
Tommy Spampinato
Back to top
View user's profile Send private message
r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Tue Jul 31, 2007 11:30 am    Post subject: Reply with quote

It could also be max's exporter thats going the damage, its inclined to triagulate allot of faces. I had to write my OBJ exporter (refreshingly easy Smile)own to get consistant results with my plugin.

*Shameless plug*
http://www.headus.com/phpbb/viewtopic.php?t=402
Try this Smile
Back to top
View user's profile Send private message
stomps



Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA

PostPosted: Tue Jul 31, 2007 12:21 pm    Post subject: Reply with quote

That is a cool pluggin. Does it work in 3ds max 7? My team is still working in 3ds Max 7. Soon as we ship our game we will move to Max9.
Back to top
View user's profile Send private message
r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Tue Jul 31, 2007 4:31 pm    Post subject: Reply with quote

written in max 7 Smile, its a macroscript so it should run on most vetsions just fine
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group