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headus 3D scans

Pin painting

 
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Lewi



Posts: 61
Joined: 14 Jul 2006

PostPosted: Wed Nov 29, 2006 8:38 am    Post subject: Pin painting Reply with quote

I love the way the C W and G keys work by click and hold dragging to select things in a painting style, and was wondering about doing it with P aswell , LMB pin, RMB unpin. I do find P and Shift P a gallop across the keyboard as well, so Q might be better or just make it both P and Q.

With the G key hightlighting its great to detatch with Enter when mouse is over selection, would it be possible to use H and P on highlighted areas in the same way.

A bloat brush to gently expand UV's, Super bloat its gonna hurt.

Just some thoughts while working today , Lewi
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Nov 29, 2006 7:20 pm    Post subject: Reply with quote

Thanks for the thoughts!

What I've just done is added 'h', 'p' and 'P' options to the 'g' menu, and so that'll allow you to hide, pin or unpin all visible marked polys. You'll get these in the next release, which will probably be next week sometime.

Regarding the "bloat" brush, I have something already on the list that might be like that. I'm thinking of a hot key to push UVs apart, and another to pull them together. I also have an idea for improvements to the r/R/x releax brushes, because tight corners (eg up noses) are still a problem.

Phil
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Lewi



Posts: 61
Joined: 14 Jul 2006

PostPosted: Thu Nov 30, 2006 4:54 am    Post subject: Reply with quote

Perfect thanks Very Happy. That will work great to quickly pin large areas. Cool
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Dec 01, 2006 1:33 am    Post subject: Reply with quote

Done! See www.headus.com/phpbb/viewtopic.php?p=1238#1238 for details.

Phil
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