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headus 3D scans

Wooden Knots

 
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lemo



Posts: 26
Joined: 24 Aug 2006

PostPosted: Mon Oct 09, 2006 11:52 am    Post subject: Wooden Knots Reply with quote

Only possible with the Headus UV Layout in this quality. 100% 'square' texture and no seam visible. Best prog ever!

Render in ZBrush
Cheers
Lemo
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twocust



Posts: 77
Joined: 25 Feb 2006

PostPosted: Mon Oct 09, 2006 6:43 pm    Post subject: Reply with quote

nice job, lemonnado!

(and glad to see yer promotin over on zbrushcentral as well Wink ... like to see Phil
receive a little more "development" cabbage Very Happy )

cheers.


twocust
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headus
Site Admin


Posts: 2862
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Oct 09, 2006 7:13 pm    Post subject: Re: Wooden Knots Reply with quote

lemo wrote:
Only possible with the Headus UV Layout ...

Actually, that sort of suprises me in a way :-) One reason I didnt get round to doing the edge straightening sooner was that I assumed every other UV editing package out there would be able to do it already, and so people doing geometric type shapes wouldnt bother with UVLayout.

Anyway, I'm glad it worked! Thanks for showing us the pic.

Phil
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lemo



Posts: 26
Joined: 24 Aug 2006

PostPosted: Tue Oct 10, 2006 3:51 am    Post subject: Reply with quote

Geometric stuff as in tubes and ducts is no problem. Once it's bendy it's a collision between pelt mapping and conventional uv mapping.
Lemo
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bicc39



Posts: 1
Joined: 10 Oct 2006

PostPosted: Tue Oct 10, 2006 7:24 am    Post subject: Reply with quote

nicely done!!!
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UVDan



Posts: 50
Joined: 11 Jan 2006

PostPosted: Sat Jan 06, 2007 10:41 am    Post subject: Reply with quote

Very nice! Smile Two thumbs up.
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wr_uk



Posts: 16
Joined: 24 Apr 2007
Location: UK

PostPosted: Mon Jun 04, 2007 4:14 am    Post subject: Reply with quote

Great work!... is there any chance you can post the laid out UVs and the textures image?

Did you use a tileable texture?
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