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headus 3D scans

Current Bug/Wish List
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Sep 28, 2008 5:02 pm    Post subject: Reply with quote

"flatten out sculpt tool and other uv edit brushes be able to use in the 3d view, with texture on."

Not currently, but we plan to at least allow you to see the 3D while editing the 2D view. The "dual" window mode is right at the top of the wish list.

"abiltiy to use your own textures ;) "

That you can do. Its the "Map" option under the Preferences panel.

"a nice user friendly intertface, "

The basic layout probably wont change for a while yet, but I do have plans at least to allow for different looking buttons. I recently did some tests and confirmed that, in the GUI API I'm using, I could swap the simple text labels I now have for full color bitmaps.

"and a layout of the keyboard and mouse with what functions are bound to which. "

Yep, that's in the wish list too, under "User defined colors, hotkeys, buttons".

Phil
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twocust



Posts: 77
Joined: 25 Feb 2006

PostPosted: Tue Sep 30, 2008 11:16 pm    Post subject: Reply with quote

headus wrote:

"a nice user friendly intertface, "

The basic layout probably wont change for a while yet, but I do have plans at least to allow for different looking buttons. I recently did some tests and confirmed that, in the GUI API I'm using, I could swap the simple text labels I now have for full color bitmaps.


I hope you can consider keeping the current UI as an optional choice for those that
have gotten used to it (like me Laughing ) ... it functions just fine and fast after all this
time using UVLayout. Wink
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Oct 02, 2008 6:31 pm    Post subject: Reply with quote

Long time users shouldn't panic :-) I like the current GUI too (that's why it wont change for a while) and there will be the choice if I ever make any changes.

Phil
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yannp



Posts: 1
Joined: 24 Nov 2008

PostPosted: Mon Nov 24, 2008 7:48 pm    Post subject: Reply with quote

Hi Phil,

First of all, great app.

To my knowledge (and I've looked around a lot) it's the only commercial application that will let you preview prman smooth UVs. I'm using prman with smooth UVs on my subdiv surface but the problem is I'm missing 2 features that aren't available anywhere on the market.

1. For 2d texture painting: The ability to export a snapshot of the smooth subdivided UVs.

2. For 3d texture painting: The ability to export a subdivided polygon mesh that represent the subdiv surface at different subdividion level with smooth UVs.

I think these would be a great addition to UV layout especially since a lot of people are looking for that functionality in the industry.

Cheers,
Yann
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Nov 24, 2008 8:03 pm    Post subject: Reply with quote

"The ability to export a snapshot of the smooth subdivided UVs."

Hmm, interesting. OK, I'll have a look at that sometime soon! All the code is there, its just a matter of connecting the bits.

"The ability to export a subdivided polygon mesh"

You can do that in CySlice, and I think you guys have a floating license for that. I'll send details in email.

Phil
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Njordy



Posts: 3
Joined: 08 Oct 2017

PostPosted: Mon Nov 11, 2019 5:21 am    Post subject: Reply with quote

headus wrote:

"a nice user friendly intertface, "

The basic layout probably wont change for a while


Nearly 12 years gone by. Still true Smile
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