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headus 3D scans

UVLayout v2.11.04 now available

 
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Mar 09, 2022 9:09 pm    Post subject: UVLayout v2.11.04 now available Reply with quote

Hello All,

UVLayout v2.11.04 is now available for all users from ...

http://www.uvlayout.com/update

New tools added in this version:

- Pack / Unstack Overlapping : If you have overlapping shells,
but don't want them to be, then this new tool will move shells
across, then up if need be, to empty locations in adjacent UV
tiles. Its different to the normal packing because shells don't
change their relative positions within tiles.

- Pack / Pack Tiles : If you have shells spread over many tiles
with empty tiles between or lots of empty space within them,
then this tool will quickly compact everything. Its different
to the normal packing because shells don't change their relative
positions within tiles with this tool.


Last edited by headus on Wed Mar 09, 2022 9:21 pm; edited 1 time in total
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Mar 09, 2022 9:21 pm    Post subject: Reply with quote

Changes to existing tools:

- Save Marked : If no polys are marked with the 'G' hotkey, then
shells selected with LMB are now saved instead. Marked/selected
geometry can now also be saved to UVL files (previously it was
just OBJ).

- Display Scale : Added a scaling factor to make flattening errors
and weights more or less visible.

- OBJ Import : When importing other geometry, you can now set a
specific scale factor.

- Move/Scale/Rotate : Added an Align To Cam option, which will
rotate shells so their UVs are aligned vertically in the current
3D view.

- Snap : If Pack Show Shell Bleeds is turned on, then shells will
be offset by the bleed amount when snapping to the top, left,
right or bottom of the grid.

- Edit Auto Fit : As above, if Pack Show Shell Bleeds is turned
on, the auto fit will now leave a gap around the geometry of the
current bleed amount.

- Preferences Edit : Added Point Size for the display of pinned
and tagged vertexes. The default of 4 pixels may have been too
small for UHD displays.
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Mar 09, 2022 9:22 pm    Post subject: Reply with quote

Bugs fixed:

- Segment : Crashed the application when any Weld option was
selected. Also the Fast Weld snap was backwards.

- File GUI : Now fully supports the mouse wheel, keyboard arrows,
Page Up/Down, and Enter to action across all builds (Windows,
macOS, Linux). Also added Backspace to go up a folder, and Esc
to cancel.

- File GUI : "Show" for UVL files did nothing. Now opens the
same fast mesh previewer as used with OBJ files. Tap the 'U'
key to toggle display of UVs.

- Shift-C Hotkey : The edge loop selection crashed the application
on very long edge loops. Also the limit is now extended from 1000
to 4000 edges.

- Wheel Zoom : Laggy on very dense meshes, and too aggressive
on macOS.

- Pinned GUI panels : If panels were pinned on a multi-monitor
setup, then the number or layout or monitors was changed, pinned
panels could potentially display off screen when UVLayout was
next run.

- Render : Very slow for hirez maps with Outline turned on.

- Save Marked : Saved marked polys that were hidden. Also saved
all the geometry if nothing was marked.
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Mar 09, 2022 9:22 pm    Post subject: Reply with quote

Installation changes:

- macOS : Added support for Catalina, Big Sur and Monterey.

Phil
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