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headus 3D scans

Unable to send UV back to Maya 2017

 
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Optagon



Posts: 6
Joined: 06 Apr 2017

PostPosted: Mon Feb 04, 2019 3:03 am    Post subject: Unable to send UV back to Maya 2017 Reply with quote

Copying the title of the other post for 2018, but my error is different than hellrage.

When I hit Send in UVLayout it loads the model in a group called UVLPLUGIN, but is unable to find the model to transfer uv's to. It throws this error:
Code:
Error: file: C:/Users/PC17/Documents/maya/2017/prefs/scripts/uvlayout_open.mel line 812: More than one object matches name: pCube1 //

Even if I rename my object to something I know is unique to the scene I still get this error. Is that because the model in UVPLUGIN and my original one have the same name and it's not checking full path names? I.e "pCube1" instead of "UVPLUGIN|pCube1"?
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