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VBV
Posts: 4
Joined: 20 Dec 2018
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Posted: Thu Dec 20, 2018 10:47 am Post subject: Creating boxes for every part of an imported obj. |
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Hi there
I have been using UVLayout for years and I love it. I have a question.
Let say I have a hard surface model in Maya which consists of many parts. If I uv the model in Maya (I use Automatic mapping in Maya) and then export it and import it into UVLayout is there a way to automatically create boxes for every separate part of the obj? I just want to pack the uvs but I want every part of the model to be in its separate box.
Thank you in advance. |
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VBV
Posts: 4
Joined: 20 Dec 2018
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Posted: Fri Dec 21, 2018 12:39 pm Post subject: |
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Ops. I am sorry I just found out how to do it
Groups>Polygon>Box and Pack by Group. |
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VBV
Posts: 4
Joined: 20 Dec 2018
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Posted: Fri Dec 21, 2018 12:49 pm Post subject: |
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Btw is there a shortcut for selecting groups in the edit view? I searched the shortcut docs but couldn't find anything.
Thank you! |
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