headus 3D tools headus 3D tools / 3D scans
Support Forums
 
 FAQFAQ   SearchSearch    UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
headus 3D scans

Maya's Move and Sew and snapping shell rotation

 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
Optagon



Posts: 5
Joined: 06 Apr 2017

PostPosted: Thu Apr 06, 2017 12:20 am    Post subject: Maya's Move and Sew and snapping shell rotation Reply with quote

I am missing a simple feature from Maya which currently makes me have to send meshes back and forth between the two packages; Move and Sew. When I weld two shells in UVLayout and hit enter it stretches the shells to meet each other which forces to to re-unfold the shells. Whereas in Maya it preserves the entire shape and just moves the smaller of the two shells to the larger's position. Sometimes when I uvmap more mechanical stuff, preserving my square shapes I've setup in Maya is important so I can't relax the shells.

The other thing that would be nice to see is to rotate a shell to snap to a 90 degree angle based on the edge I choose. I made a script to do this in Maya once, and now I can't live without it Very Happy

I know there are align tools in UVLayout but I can't figure out how they work.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group