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headus 3D scans

Shell bleeding not working on box packed shells

 
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furash



Posts: 5
Joined: 16 Jan 2017

PostPosted: Mon Jan 16, 2017 2:07 am    Post subject: Shell bleeding not working on box packed shells Reply with quote

Hi, I've encountered a nasty bug when working with a lot of stacked/packed UVs.
Here is a video demonstrating it. The version is 2.10.00

https://www.youtube.com/watch?v=lpTQR6hot_M


Last edited by furash on Tue Jan 17, 2017 12:38 am; edited 1 time in total
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Jan 16, 2017 10:03 pm    Post subject: Reply with quote

Thanks again for the video ... clearly demonstrating that the shell bleed is broken for boxed shells!

I'll get this fixed for the next release.

Phil
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mykillk



Posts: 1
Joined: 03 Jun 2018

PostPosted: Sun Jun 03, 2018 10:03 am    Post subject: Reply with quote

Issue still present on 2.10.03.

On a related request, it would be nice to have separate bleed parameters for tile padding and shell padding.
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