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headus 3D scans

Packing locked shells?

 
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MIster3d



Posts: 4
Joined: 14 Mar 2015

PostPosted: Mon Jan 02, 2017 3:11 am    Post subject: Packing locked shells? Reply with quote

Hello! I packed shells, and some of them are stacked (and therefore locked). And they don't repack for that reason, staying in place. Is there a way to repack them to fit boxes without unlocking them, so they unstack unnecessary? Thank you.
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Jan 02, 2017 4:43 pm    Post subject: Reply with quote

There's a demo video here that might be what you are looking for ...

http://www.headus.com/au/doc/uvlayout-expert/videos/UVLayout-Stack-and-Pack.mkv

Phil
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MIster3d



Posts: 4
Joined: 14 Mar 2015

PostPosted: Tue Jan 03, 2017 12:55 am    Post subject: Reply with quote

Great, thank you! The only problem there are lots of locked shells, hundreds. So for me it seems it's easier just to move those stacks manually, than adding for each stack a box.
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Jan 03, 2017 4:39 pm    Post subject: Reply with quote

If you have v2.09.04 or later then there's a "Box and Lock Overlapping" tool under the Pack panel. It will automatically search for already overlapping shells and box them all up for packing.

Phil
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bbedwell75



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Joined: 08 Aug 2018

PostPosted: Wed Aug 08, 2018 3:38 pm    Post subject: Reply with quote

Reviving an old thread here.

The Box and Lock Overlapping feature is great. However when I use it, the shells that are boxed and locked are not spaced evenly like the unboxed shells are.

I've tried increasing the tile bleed but not luck. Here is a screenshot of what I am talking about:
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