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Dodger
Posts: 83
Joined: 14 Jan 2006
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Posted: Sun Aug 13, 2006 2:37 pm Post subject: How to keep groups/materials intact? |
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Just out of curiosity... is there any ETA on when UVL will keep groups and materials intact?
One of the only drawbacks is this discarding of materials and groups (and the inability to do things using them as 'filters').
While I can always write a perlscript to apply the UVWs thus laid-out to a fully grouped and materialed mesh, most people are going to have to revert to using something else to import UVWs onto their grouped-and-materialed object (that or, as I often do, make the basic mesh and map it *before* any materials and groups are set).
In most cases this is going to mean they're using UVMapper also (to export-and-then-import UVs). Which seems kinda redundant. |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sun Aug 13, 2006 5:12 pm Post subject: Re: Any ETA on g, usemtl? |
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Dodger wrote: | Just out of curiosity... is there any ETA on when UVL will keep groups and materials intact? |
It aleady does if you have the original OBJ still that got loaded into UVLayout,
and then use the Update button; this reads in that original file, and saves a copy
with only the UV values changed ... all the groups and materials in that original
OBJ file will be preserved.
Phil |
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Dodger
Posts: 83
Joined: 14 Jan 2006
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Posted: Tue Aug 29, 2006 3:16 pm Post subject: Re: Any ETA on g, usemtl? |
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headus wrote: | Dodger wrote: | Just out of curiosity... is there any ETA on when UVL will keep groups and materials intact? |
It aleady does if you have the original OBJ still that got loaded into UVLayout,
and then use the Update button; this reads in that original file, and saves a copy
with only the UV values changed ... all the groups and materials in that original
OBJ file will be preserved.
Phil |
I suppose I can copy over the file to be updated. I just get nervous about overwriting a stage totally. |
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Xena
Posts: 22
Joined: 05 Jan 2006
Location: Australia
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Posted: Tue Aug 29, 2006 4:00 pm Post subject: |
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I don't use UVMapper at all, just the update function instead of save. Obj imports back into both Poser and Silo without issue AND it leaves my original obj intact in case I need it in the future. |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Tue Aug 29, 2006 6:02 pm Post subject: |
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Yes, there's no need to worry, the Update button won't overwrite your original OBJ. It makes
a copy with a new name ... for example, fish.obj will be "updated" to fish-uvlayout.obj.
Phil |
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esha
Posts: 1
Joined: 28 Aug 2007
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Posted: Tue Aug 28, 2007 4:47 am Post subject: |
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Hurray! That comes in handy.
I've just had to rework a mesh that was already grouped, I would hate to lose all the groups.
Thanks for this useful thread  |
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