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Norman3D
Posts: 4
Joined: 05 May 2008
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Posted: Sun Sep 23, 2012 10:22 am Post subject: UVPipe mod by Norman3D |
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Hello guys!
I've had some time to fix and add a few features to the UVPipe script. It should be compatible with 3dsmax 9 all the way up to 3dsmax 2013.
Check out the changelist bellow:
- Rewrote script to support modifiers and avoid colapssing of the stack
- User will now be given the choice to close UVLayout if the object was deleted while editing.
- UVPipe will attempt to find uvlayout.exe automatically.
- Moved creation of temp and config files to User directories to avoid write-errors due to lack of admin rights in restricted environments, typically at work.
- Rewrote the functions so that no "temp" mesh is left behind in the max scene while editing.
- Objects with spaces in their names can now be send to UVLayout.
- Removed tiling button.
- Various bug fixes.
I also created an installer for it. Just drag and drop the MZP file on 3dsmax's viewport.
Here is the download link.
http://www.norman3d.com/Scripts/UVPipe.mzp
Enjoy! |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Sun Sep 23, 2012 6:01 pm Post subject: |
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Thanks for sharing your plugin! I'll sticky the posting for you.
Phil |
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r_knightly
Posts: 74
Joined: 29 Jun 2007
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Posted: Sat Dec 29, 2012 8:40 am Post subject: |
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Nice Job Norman . Also nice to see polycounters here  |
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r_knightly
Posts: 74
Joined: 29 Jun 2007
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Posted: Sat Dec 29, 2012 8:40 am Post subject: |
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Nice Job Norman . Also nice to see polycounters here  |
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logan683
Posts: 3
Joined: 21 Oct 2016
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Posted: Fri Oct 21, 2016 9:03 pm Post subject: |
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Awesome, great, fantastic plugin! Thank you!
Works fine in 3DS Max 2017 SP3. |
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logan683
Posts: 3
Joined: 21 Oct 2016
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Posted: Wed Oct 26, 2016 9:34 pm Post subject: |
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This plugin is great and I really appreciate it.
It was working fine the past few days, but today, it just stopped. Like that. I haven't changed anything, either. I was just wondering if you might know why.
3DS Max 2017 SP3
Thank you! |
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logan683
Posts: 3
Joined: 21 Oct 2016
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Posted: Thu Oct 27, 2016 6:10 pm Post subject: |
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I figured out what happened. When I collapse a mesh using the EdgeChEx plugin to Editable Poly, it somehow breaks the link.
<<Links blocked until user has been cleared>>
Link to the plugin.
Thank you. |
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