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headus 3D scans

UVLayout v2023.01 now available

 
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Dec 13, 2023 9:02 pm    Post subject: UVLayout v2023.01 now available Reply with quote

Hello All,

UVLayout v2023.01 is now available for all users from ...

http://www.uvlayout.com/update

... and you can view the highlights video here ...

https://youtu.be/Qas8OGCzm7Q

New tools added in this version:

- GUI Themes : Added Dark and Light color themes under the GUI
Preferences. Select Bold for the original colors.

- Display Trace : Can now load a different background trace
image into each UV tile, which in turn means different textures
can be mapped onto different parts of the mesh in the 3D view.
Also added an "Off" option for the polygon tinting, to remove
the red/blue error flattening feedback from mapped textures.

- D Hotkey : If in the UV view, this opens up a menu for control
over the drop location for new shells. Click the LMB to set the
drop point, or use RMB to reset it back to the default (i.e.
to the bottom right of all other shells).

- Shift-M Hotkey : Tap with pointer over some empty space to move
all picked shells to that location.

- J Hotkey : Used to throw shells into the "recycle bin". That is,
they're moved to the U=-1:V=0 tile by default. This location can
be set under the Edit tool settings. J is for "junk".

- PNG Images : Added support for PNG format images when loading
or saving maps.
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Dec 13, 2023 9:13 pm    Post subject: Reply with quote

Changes to existing tools:

- Symmetry Find : Added an "x" button to delete symmetry tagging
from visible polys.

- Layers Locking : Added a toggle button to completely lock all
shells on that layer. This means they can't be picked or moved
or in any way modified. Shells locked in this way are also drawn
in wireframe only.

- Edit Copy UVs : Added option to prioritize mirrored geometry
when searching for matching topology.

- Snap : Added "#" option to snap the shell bounding box to the
grid. That is, it will snap which ever of the left, right, top
or bottom edges is closest to the grid.

- Pack : Added "Contents Move Lock" for boxes. When that is turned
on, Space-MMB will now move the entire box instead, not just one
shell inside. If you want to move a single shell when the lock
is on, use Alt-Space-MMB.

- Import : Added inputs to rotate the imported mesh by exact
amounts, plus more options for automatic scaling.

- Pack Show Bleeds : Now drawn with some subtle opacity and all
the way around overlapping shells. If you want to reset to the
original display method, change the Shell Bleed alpha to 100 in
the Workspace Colors Preferences.

- Xform Fit To Sqr : Shells now stay in their current tile
regardless of the Pack settings. Also the Pack Bleed padding is
only applied if Show Bleeds is enabled.
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Dec 13, 2023 9:14 pm    Post subject: Reply with quote

- Save Marked : Now saves all marked polys, not just visible
marked polys. That is, hidden marked polys are now saved too.

- Pattern : Flattened stats now only shown for picked shells.

- Error Messages : Moved to a banner at the top of the window
for better visibility.

- Wheel Zoom Pan : Added a Safe mode, turned on by default in
the Mouse Preferences, that makes getting lost less likely.

- Render Repaint : Added an "Off" option to the resampling filter.

- Shift-P Hotkey : Tap with pointer over a shell to quickly pin
its border points.

- Display Flipped Shells : Changed poly outlines from white to
red to make them easier to see against the light green shading.

- Display Udim Max : The current setting is saved and restored
when using UVL files.

- Display Panes : Can now use "/" hotkey to maximize/minimize
the pane under the mouse pointer.

- _/+ Hotkey : If a single point is pinned, the UV tile resize
is centered about that point.

- S Hotkey : When mirroring UVs within a single shell, now if
the pointer is over the dark/negative side, those UVs will be
mirrored to the light/positive side.
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Dec 13, 2023 9:14 pm    Post subject: Reply with quote

Bugs fixed:

- Save : Exporting the current mesh to an OBJ would reset the
current load file name, which if it was a UVL file, would reset
the quick access Tmp and E saves.

- File Selection Dialog : Didn't list newly created directories. It
will now scan for new directories each time the dialog is opened.

- Symmetry Find : There was no undo for this tool.

- Save Marked : Would sometimes corrupt the loaded mesh or crash
out completely when saving to a UVL file.

- Orphaned Workspace : Occasionally when loading in a new mesh,
the workspace window for the previous mesh would stay opened.

- Load Loop : Occasionally if an OBJ being loaded had issues
and was automatically reloaded with Clean enabled, this setup a
never-ending load loop.

- Display X-Ray : If zooming in a lot in the UV view with X-Ray
turned on, the geometry would slowly fade away to nothing.

- Layers : Picked shells on hidden layers would be xformed along
with visible shells when using LMB/MMB/RMB and space. Also if
any layers were hidden, then layers restacked or deleted, the
visibility of affected shells was out of sync.

- Enter Hotkey : Welding multiple adjacent shells together at
once left a few random unjoined seams.

- Local Scale : Did weird things when Symmetry editing was on.
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