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headus 3D scans

flip/scaling UVs on a udim basis rather than by shells

 
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Tue Dec 17, 2013 11:43 am    Post subject: flip/scaling UVs on a udim basis rather than by shells Reply with quote

Hi,

It would be great to have the option to flip shells within a udim (locked shells wouldnt be considered). Currently using negative scale values flips the shells the same as Maya does which creates overlapping shells and requires you to repack.

I think it would be enough just to add a (scale to udim box) beside the current local box.
I though about doing this with boxes, which would also be handy, but less important at this stage.

Would it be possible to add these options?



Cheers,
Mike
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Dec 17, 2013 3:43 pm    Post subject: Reply with quote

Yep, that looks like a good idea, and not hard to code. Things are pretty tight in that panel though ... I might have to splash out and make a new row!

Phil
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Sun Nov 23, 2014 3:34 pm    Post subject: packing continued Reply with quote

Hey Phil,

Did you get anywhere with this?
We are trying to get all artist to do their layouts like this now as it 'Mari friendly'.

Mike
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Nov 23, 2014 5:18 pm    Post subject: Reply with quote

Yes, that was added in v2.08.03 ... there's a "Tile" option now in the xform panel for selecting the origin of the transforms.

Phil
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