|
headus 3D tools / 3D scans Support Forums
|
|
View previous topic :: View next topic |
Author |
Message |
mokosan
Posts: 150
Joined: 03 Apr 2006
Location: NZ
|
Posted: Sun Nov 23, 2014 2:56 pm Post subject: packing UDIMs |
|
|
Hello,
I been testing the packing options for multiple tiles again and I think there's a way to improve it.
If all shells in a UDIM that aren't in a box, were placed into one, it should do a better job of packing them...(the typical array, corners with larger shells and smaller shells inwards).
There could be an option to keep or delete the box after the task has been completed.
Sound like something that could be done?
M |
|
Back to top |
|
|
headus Site Admin
Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia
|
Posted: Sun Nov 23, 2014 5:24 pm Post subject: |
|
|
Can you send me a pic, because I dont see how temporarily boxing the loose items will improve the packing. Shells not boxed are packed into the tile just like they would be into a box anyway, so I cant quite see how boxing them is going to improve anything.
Phil |
|
Back to top |
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|