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What's the status of Multiple UVs Set's development?

 
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RikkTheGaijin



Posts: 2
Joined: 02 Jul 2013

PostPosted: Tue Jul 02, 2013 6:45 pm    Post subject: What's the status of Multiple UVs Set's development? Reply with quote

As the title suggests, as a Game developer I am waiting FOREVER for this feature. There was a thread back in 2011 where Phil said he was working on it, and then silence... 2.08 was released, and no sign of multiple UVs set support... So, what's the development status on that feature? I'm sure I'm not the only one waiting for it... Confused
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Jul 02, 2013 9:00 pm    Post subject: Reply with quote

Yes, I did start on it, but other things came along and it got slowly pushed down the list and temporarily forgotten. But you've now helped bump it up again!

Remembering back, one of the hurdles has been what file format to support. I was contemplating Collada, but support for that seems to have stalled, so it might have to be FDX. Initially maybe it'll be OBJ to keep it simple (using multiple files, but invisibly if done by plugin).

Phil
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RikkTheGaijin



Posts: 2
Joined: 02 Jul 2013

PostPosted: Tue Jul 02, 2013 11:28 pm    Post subject: Reply with quote

Thx for the reply. FBX would be the best solution, but a new format can take time, so an "under the hood" OBJ solution will be ok for now. I really hope to see this implemented in the 2.09.
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