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headus 3D tools / 3D scans Support Forums
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RikkTheGaijin
Posts: 2
Joined: 02 Jul 2013
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Posted: Tue Jul 02, 2013 6:45 pm Post subject: What's the status of Multiple UVs Set's development? |
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As the title suggests, as a Game developer I am waiting FOREVER for this feature. There was a thread back in 2011 where Phil said he was working on it, and then silence... 2.08 was released, and no sign of multiple UVs set support... So, what's the development status on that feature? I'm sure I'm not the only one waiting for it...  |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Tue Jul 02, 2013 9:00 pm Post subject: |
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Yes, I did start on it, but other things came along and it got slowly pushed down the list and temporarily forgotten. But you've now helped bump it up again!
Remembering back, one of the hurdles has been what file format to support. I was contemplating Collada, but support for that seems to have stalled, so it might have to be FDX. Initially maybe it'll be OBJ to keep it simple (using multiple files, but invisibly if done by plugin).
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RikkTheGaijin
Posts: 2
Joined: 02 Jul 2013
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Posted: Tue Jul 02, 2013 11:28 pm Post subject: |
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Thx for the reply. FBX would be the best solution, but a new format can take time, so an "under the hood" OBJ solution will be ok for now. I really hope to see this implemented in the 2.09. |
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