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headus 3D scans

Packing features

 
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Thu Mar 28, 2013 4:04 am    Post subject: Packing features Reply with quote

It would be great if the packing tool had a feature where you can choose to pack similarly shaped meshes/uv islands and similarly sized meshes/uv.

Further more, it would be great if you were able to select a number or uvs and choose to pack them into a chosen number of boxes, which would in turn pack them based on size and similar shapes. e.g. long rectangular shapes (pipes), Circular shapes etc.

Also I cannot find a hotkey for 'created new box'.
If there isn't one could we have one?

Cheers
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Mar 28, 2013 6:50 pm    Post subject: Reply with quote

All good suggestions! I'm thinking if I get the sorting worked out, then it would make it easier for you to pick the shells you want boxed together.

As for a boxing hot key, there isn't one dedicated to it, but you can map pretty much any of the GUI buttons to one of the F1 to F6 keys. I have my F1 mapped to the optimize "Run For" button, but if you are doing lots of boxing, you could map F1 to the "New Box" button.

Phil
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Wed Apr 03, 2013 8:40 am    Post subject: Key mapping Reply with quote

Great, how do I map a function to F keys? I couldnt see the instructions in the users guide.
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Apr 03, 2013 6:32 pm    Post subject: Reply with quote

The F keys instructions are down the bottom of the "Edit" chapter ....

http://www.uvlayout.com/doc/User_Guide:_Edit

Phil
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mokosan



Posts: 150
Joined: 03 Apr 2006
Location: NZ

PostPosted: Wed Apr 24, 2013 7:56 am    Post subject: more for packing Reply with quote

I think I asked for this quite a while ago but in addition to the idea to pack similarly shaped shells into boxes, would it be possible to incorporate a feature where it auto aligns shells based on the longest continuous edge, vertically or horizontally?

I imagine that this would work better on rectangular shapes but it would be great if it worked other shapes: e.g. L shaped, U shaped shells.

These shells were packed manually, this would be the desired pack.


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