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symbiosis
Posts: 2
Joined: 09 Dec 2011
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Posted: Fri Nov 16, 2012 11:49 am Post subject: random disconnected faces in maya |
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hello, im having an issue with maya and uvlayout.
Here s my workflow,
1. i do my modelling in maya.
2. i import the object in uvlayout
3. do my uvs
4. export the object and import back in maya ( do a seperate because now it s all one object )
5. then i do a transfer attributes to copy my uv s ( model out from uvlayout )back on my original model
But i get random objects with disconnected face... and scattered... does uvlayout rearrange models? point? or does anything to the geometry?
Why is this happening? please help
thank you  |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Fri Nov 16, 2012 3:38 pm Post subject: |
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"does uvlayout rearrange models? point? or does anything to the geometry?"
No, UVLayout should be leaving your geometry untouched.
Have you tried using the Maya plugin? It makes transferring objects between Maya and UVLayout a lot easier ...
http://www.headus.com/phpbb/viewtopic.php?t=1121
Phil |
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