 |
headus 3D tools / 3D scans Support Forums
|
 |
View previous topic :: View next topic |
Author |
Message |
wdw89
Posts: 2
Joined: 10 Apr 2009
|
Posted: Tue Sep 11, 2012 11:59 pm Post subject: flatten hemisphere with a weird result |
|
|
This sphere is subdivisions axis 32 and subdivisions height 16 in maya, then I send it to UV layout, and cut it in the middle to 2 hemispheres. If I press F too long, the result is left, I have to keep clicking F to get right result.Why?
Sorry for my English. |
|
Back to top |
|
 |
headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
|
Posted: Wed Sep 12, 2012 12:33 am Post subject: |
|
|
Because you are squashing a hemisphere down completely flat, there is a lot of compression pressure placed on those center polygons (the red tinted ones). The ones that are long and narrow have "fallen over" under the downward force; just like tall narrow blocks would be in the real world, these ones are less stable.
So that's "why", but really you don't want to know the gritty details, you just want it to go away, right? So I'd suggest next time it happens, try the Shift-B hotkey. That expands the shell a bit and reflattens, and that might help to apply that compression pressure more gently to start with so the long narrow polys don't fall over. If that doesn't help, pin the boundary with Shift-P, then slightly enlarge the shell with Space-RMB, then reflatten. That will reduce the pressure on the center, transferring it to stretching around the boundary.
Phil |
|
Back to top |
|
 |
wdw89
Posts: 2
Joined: 10 Apr 2009
|
Posted: Wed Sep 12, 2012 12:40 am Post subject: |
|
|
Thank you so much, second method is useful. |
|
Back to top |
|
 |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
Powered by phpBB © 2001, 2005 phpBB Group
|