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headus 3D scans

Perfectly Seamless ?

 
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SuperSheep



Posts: 86
Joined: 19 Jun 2012

PostPosted: Wed Jun 20, 2012 6:39 pm    Post subject: Perfectly Seamless ? Reply with quote

How can I make this perfectly seamless ?

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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Jun 20, 2012 7:41 pm    Post subject: Reply with quote

Without seeing the whole model its hard to say exactly, but the idea usually isn't to get rid of all of the seams (that leads to distortion), but try and hide them away instead. Put them on the inside of limbs, not the outsides, and if you have folds in clothing or skin, that's a good place to hide seams too.

Phil
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SuperSheep



Posts: 86
Joined: 19 Jun 2012

PostPosted: Wed Jun 20, 2012 8:18 pm    Post subject: Reply with quote

headus wrote:
Without seeing the whole model its hard to say exactly, but the idea usually isn't to get rid of all of the seams (that leads to distortion), but try and hide them away instead. Put them on the inside of limbs, not the outsides, and if you have folds in clothing or skin, that's a good place to hide seams too.

Phil


It is a top of a shoe. I understand, it's because UV Layout is so good at dealing with UV, I thought it could do even more magic Smile
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Jun 20, 2012 8:40 pm    Post subject: Reply with quote

Oh, OK, if its a shoe, put your seams where they are in a real shoe then. Its the same principle really ... flat pieces of leather or cloth are formed up to make the shoe shape, so in UVlayout you can do the opposite action ("unpick" the seams and flatten it out).

Phil
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