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headus 3D scans

UVLayout v2.08 now available
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kfinla



Posts: 15
Joined: 19 Jan 2006

PostPosted: Thu Feb 20, 2014 9:45 am    Post subject: Reply with quote

Awesome, great news.
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headus
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Posts: 2862
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri May 30, 2014 6:45 pm    Post subject: Reply with quote

Hello All,

UVLayout v2.08.03 is now available for all users.

New tools added in this version:

- Edit Colors Preference : Allows you to change the different
highlight colors of tagged edges and points, along with the
background and tile and grid lines.

Changes to existing tools:

- Move/Scale/Rotate : Added the option to rotate/scale around
the center of the UV tile that each shell is in.

- Snap/Stack : Can now enable the snapping of UV points to other
UV points.

Bugs fixed:

- Reshape tool : Fixed a fatal error bug.

- cyeatP.exe : Fixed a bug where meshes wouldnt load with a "Cant
open link to cyeatP.exe" error message.

Phil


Last edited by headus on Mon Nov 17, 2014 8:17 pm; edited 1 time in total
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justinmholt



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Joined: 20 Jun 2014

PostPosted: Fri Jun 20, 2014 9:20 am    Post subject: Reply with quote

looking forward to trying this out!
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headus
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Posts: 2862
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Jul 17, 2014 12:21 am    Post subject: UVLayout v2.08.04 now available Reply with quote

Hello All,

UVLayout v2.08.04 is now available for Hobbyist and Student version users.

New tools added in this release:

- Symmetry Find : Previously only available in the Professional version of UVLayout, Hobbyist and Student version users now have access to this tool that speeds up the flattening of shapes with mirrored topology.

To enable this, Hobbyist users will need to not only download and install v2.08.04, but they also need to add the updated license key to their keys file, found on their uvlayout.com Support Details page. Student users can just install the update to get the new tool.

Phil


Last edited by headus on Mon Nov 17, 2014 8:17 pm; edited 1 time in total
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headus
Site Admin


Posts: 2862
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Nov 17, 2014 8:16 pm    Post subject: UVLayout v2.08.05 now available Reply with quote

Hello All,

UVLayout v2.08.05 is now available for all users.

Changes to existing tools:

- Pack Rotation : Added the option to rotate shells by smaller
increments (i.e. 45, 30, 15, 10 and 5) when searching for the
best packing solution. The rotation testing will now also use
multiple CPU cores if available. Note: The Pack Rotation tools
are currently only available in the Pro version.

- Pack Wrap : Added new option to pack everything into the 0 to
1 tile but allowing shells to extend over the boundary of the
tile if they wrap around into free space on the opposite side.
You can see an example of this in action at Example:_Pack_Wrap.

- Pack Coverage : Tile coverage feedback now updates continuously,
not just after packing.

Bugs fixed:

- Load options : Clean and Weld are now disabled when running
in Maya plugin mode, as selecting these broke the sending of UVs
back to Maya.

Phil
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kfinla



Posts: 15
Joined: 19 Jan 2006

PostPosted: Thu Dec 18, 2014 11:18 am    Post subject: Reply with quote

I'm going from 2.08.02 --> 2.08.05 pro and gotta say there are some awesome updates in there. Stuff I've wished for, for awhile.

ie. Smaller pack rotation testing, constant pack coverage update, snapping.

Great stuff.

*PS. is 2.08.05 OSX 10.10 compatible?.. i see there are newer builds of X11 also.
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headus
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Posts: 2862
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Dec 18, 2014 4:21 pm    Post subject: Reply with quote

"is 2.08.05 OSX 10.10 compatible?"

Yep. Info on Yosemite installs is here ...

http://www.headus.com/phpbb/viewtopic.php?t=1434

Phil
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headus
Site Admin


Posts: 2862
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Apr 13, 2015 12:52 am    Post subject: UVLayout v2.08.06 now available Reply with quote

Hello All,

UVLayout v2.08.06 is now available for all users.

Bugs fixed:

- Maya Plugin : Send not working on some systems, tracked down
to variability in the way Maya exports its OBJ files (sometimes
with and sometimes without an .OBJ extension!).

- Plugin Load Loop : When sending particularly large files,
UVLayout would sometimes get into a load loop.

Phil
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