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3DSMax interface script modified
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hayhamLT



Posts: 2
Joined: 05 May 2010

PostPosted: Wed May 05, 2010 2:39 am    Post subject: 3DSMax interface script modified Reply with quote

3DSMax to uvlayout script v3

UV Pipe by Robert Fletcher
Mod by zM TeaM
This is untested, free, beta software. use/edit at your own risk.

Installation

*Drag and Drop the "uvpipe_3_mod_by_hamLT.mzp" file onto your max viewport.
*Restart Max or browse to the scripts folder "C:\Program Files\Autodesk\3ds Max Design 2011\Scripts\uvpipe" and manually run the script "uvPipe_3.ms"
*Go to Customize -> Customize User Interface
*Click the toolbars Tab
*Change the Category to "_UV Layout Tools (by hamLT)"
*Drag the "headus UV layout bridge" action onto your UI or add it to a new toolbar
*Close Customize UI
*Press the new Button
*A box will come up asking for your "UVlayout.exe".

CHANGE LOG:
-----------------------------------------------------------------
11th May 2010
*UVChannel Choicer
*Error Checker

I made some modifications to this Plug-in, maximum adjusting to my work nature.



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Last edited by hayhamLT on Wed May 19, 2010 7:41 am; edited 8 times in total
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headus
Site Admin


Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed May 05, 2010 6:56 pm    Post subject: Reply with quote

I split this out of the original 3DSMax script posting so it was easier for people to find.

Phil
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Mon May 10, 2010 11:44 am    Post subject: Reply with quote

please reinstate my Credit and change log and add yourself to it, I've no problems with you using my code and branching but removing my credit looks disrespectful and dishonest.

Im pretty sure your trying to be helpful,l but adding a uv checker and a channel selector isnt grounds for removing my credit comments from my script or crediting yourself totally in the UI


Thanks
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headus
Site Admin


Posts: 2898
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon May 10, 2010 8:01 pm    Post subject: Reply with quote

I second that!

Phil
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hayhamLT



Posts: 2
Joined: 05 May 2010

PostPosted: Mon May 10, 2010 11:19 pm    Post subject: Reply with quote

I change the log & UI, see first post. Sorry for negligence.
Thnx
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Tue May 11, 2010 1:26 am    Post subject: Reply with quote

thank you Smile
I was looking at your code and I noticed you use a bitmap for the checker pattern. are you aware that max can create this for you with one of its built in procedural textures.

eg.

Code:

nNode.material.diffuseMap = Checker()


No need to distribute an extra bitmap
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TexeL



Posts: 2
Joined: 13 May 2010

PostPosted: Thu May 13, 2010 11:59 am    Post subject: Reply with quote

Quote:

$.material= standard diffuseMap:(checker()) showInViewport:true


using checker();
using bitmap for btn;

Wink
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Fri May 14, 2010 2:31 pm    Post subject: Reply with quote

Smile
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stomps



Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA

PostPosted: Thu May 27, 2010 3:40 pm    Post subject: New UVpipe scropt Unknown System Exception Reply with quote

I just noticed the new script and was excited to try it out. unfortunately I can't get it to run. Can you help me out?

I am getting this error. Unknown System Exception

I am one version behind the latest UVlayout update. Could that be a problem?



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stomps



Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA

PostPosted: Thu May 27, 2010 3:44 pm    Post subject: Reply with quote

Ha! seconds after sending the reply I fixed my problem. It seems I need to apply uvs to all three channels before running the plug-in.

basically I applied an unwrap uv modifier to channel 3, collapsed the stack and ran the script.
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TexeL



Posts: 2
Joined: 13 May 2010

PostPosted: Fri May 28, 2010 11:36 am    Post subject: Reply with quote

Script Should Add Automatically 3-rd Channel

Code:
polyop.setMapSupport nNode mapChan true


Quote:
I am getting this error. Unknown System Exception


Please Give More Detailed Description For That Error !?!
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r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Thu Jun 03, 2010 12:36 pm    Post subject: Reply with quote

hey if you find bugs with the sending/receiving procedure could you post them in the original thread.
http://www.headus.com/phpbb/viewtopic.php?t=402
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nlsinh



Posts: 1
Joined: 12 Mar 2012

PostPosted: Tue Mar 13, 2012 5:34 pm    Post subject: Reply with quote

Thank you!
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crux



Posts: 2
Joined: 08 May 2012

PostPosted: Thu May 10, 2012 9:27 pm    Post subject: Reply with quote

i'm getting flipped uvw faces after using this version, which i can't seem to fix. i don't have the same issue with the original uvpipe beta 2
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fxzt



Posts: 1
Joined: 08 May 2012

PostPosted: Sat May 12, 2012 8:15 pm    Post subject: Reply with quote

Thank you!
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