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headus 3D scans

Rorschach UVs

 
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dustinbrown



Posts: 77
Joined: 07 Jul 2009
Location: United States

PostPosted: Wed Nov 09, 2011 9:46 am    Post subject: Rorschach UVs Reply with quote

1) Lets say you want to preserve your shell borders, but you've made some geometry edits and you need to move some border points around a bit. Is there a way to slide the points along the average normal of the border edges? That way you can make your tweaks without changing the silhouette of the shell at all.

2) Does Headus have a function that allows you to perfectly rorschach your UVs on the 0,1 UV space?

http://blog.oaxoa.com/wp-content/rorschach1.gif

EDIT: Figured out #2 myself. Using the snap to grid feature.

I have another question though. Is there a Redo or Step Forward command? So if you undo too far back you can go forward again.
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Nov 10, 2011 3:42 am    Post subject: Re: Rorschach UVs Reply with quote

"Is there a way to slide the points along"

You can use anchor points to snap vertically or horizontally to another point, but there's no way currently to snap to an arbitrary edge.

"Is there a Redo or Step Forward command?"

No, sorry again, there's no redo yet.

Phil
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dustinbrown



Posts: 77
Joined: 07 Jul 2009
Location: United States

PostPosted: Thu Nov 10, 2011 8:18 am    Post subject: Reply with quote

Thanks for the quick response, Phil.
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