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Teyon
Posts: 22
Joined: 16 Nov 2005
Location: United States
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Posted: Sun Sep 04, 2011 2:35 pm Post subject: Zoom Extents |
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Hey there. Loving UVLayout, couldn't get by easily without it these days. I was working in the Editor view and I'm using pan and rotate and pan and rotate to try and get to where I need to be to finish up. Suddenly, it occurred to me that there isn't like a zoom all or fit all in view or rotate around object. It's never really bothered me before but today it kind of did. Any chance in the future that we'll get an update to the navigation/tumbling or is there already a way to zoom to whatever is/are the active mesh(s) while in Edit mode and I just don't know it?
Thanks,
Teyon. |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Thu Sep 08, 2011 4:37 pm Post subject: |
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The Home (or dot) and End (or comma) hotkeys are probably what you're looking for. If the mouse pointer is over a piece of geometry, then the camera is focused on either that poly (Home) or shell (End). If the mouse pointer is over clear space, then the camera focuses on all visible geometry. Also if you have a wheel on your mouse, scrolling that with the mouse pointer over some geometry will zoom in *and* focus at the same time.
Phil |
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