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"Box" packing and mutliple tiles results in only o

 
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TwoSheds



Posts: 104
Joined: 03 Sep 2009

PostPosted: Mon Apr 25, 2011 2:44 am    Post subject: "Box" packing and mutliple tiles results in only o Reply with quote

Okay so I'm working on a character that needs to be mapped to 2 tiles, one for the body parts and one for the head.
If I select 2x1 in the pack options and then hit the Pack button it does arrange all the parts into 2 separate tiles, but it just randomly places them wherever, e.g., the head next to the hands and so on.
So I figured that maybe if I created a box around each set and then pack them, that would keep all the parts together and I'd have each "box" proportionally packed into each tile. That is to say, all the body parts in one tile since I "boxed" them together, and the head in its own tile.

So the result is I have all the body parts in one box and the head in another box, and 2x1 selected as the tile option...
But when I pack them, they ALL get packed into only one tile, the 0-1 space tile.
The contents of the boxes stay intact, but again, all in only one tile.

Am I doing something wrong or is it just not designed to work that way?
It's not a big deal since I can manually move all the islands around and arrange them how I'd like, but that takes a while and I have many figures I have to map in this way, so if there's a better way t go about this I'd love to know.

Thanks. Very Happy
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Apr 25, 2011 8:39 pm    Post subject: Reply with quote

Sorry, on holidays here, so will answer hard stuff like this tomorrow. Its the perfect storm actually ... the normal 4 day Easter weekend break colliding with Anzac Day (Aussie version of Veterans day) and creating a monster 5 day public holiday.

Phil
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TwoSheds



Posts: 104
Joined: 03 Sep 2009

PostPosted: Tue Apr 26, 2011 1:57 am    Post subject: Reply with quote

headus wrote:
Sorry, on holidays here, so will answer hard stuff like this tomorrow. Its the perfect storm actually ... the normal 4 day Easter weekend break colliding with Anzac Day (Aussie version of Veterans day) and creating a monster 5 day public holiday.

Phil


Take you time, Phil. Enjoy your holiday. Sounds like a blast. We don't have holidays in the US. Well, a few of the standards, but most of the holidays are only for the overpaid and under-working government workers. Wink

Hey I have another question while I'm at it - Is there any way to check for overlaps in a selection and *only* that selection? The manual doesn't say anything about being able to do that.
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headus
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Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Apr 26, 2011 10:39 pm    Post subject: Reply with quote

Holiday all over now ... just have to hang in there for a couple more days though and its the weekend again :)

"check for overlaps in a selection"

Not directly, but the overlap only tests visible polys, so you can temporarily hide the stuff you dont want to check.

"But when I pack them, they ALL get packed into only one tile,"

No, they should be going across the tiles. If the biggest of your boxes is rectangular though (i.e. not square), then there may be room left over in the first tile for the second box ... that's the only thing I can think of that could be happening.

I have been playing with some of the packing code recently and did fix a bug, so this might be related. I hope to upload that beta later this week or early next,


Phil
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