headus 3D tools headus 3D tools / 3D scans
Support Forums
 
 FAQFAQ   SearchSearch    UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
headus 3D scans

Too many shells detected...?

 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
DarkEdge



Posts: 7
Joined: 12 Mar 2011

PostPosted: Sat Mar 12, 2011 8:39 pm    Post subject: Too many shells detected...? Reply with quote

What does this mean, shells? Is that polys?
I am trying to edit some pre-existing uv's and can't get the model imported
Back to top
View user's profile Send private message
headus
Site Admin


Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Mar 13, 2011 7:00 pm    Post subject: Reply with quote

"UV Shells" are the separate pieces (i.e. islands) of geometry in UV space.

It could be that your modeling application has given each poly unique UV coords, which means that every polygon will come in as a separate shell. If that's the case, you can fix it by ticking "Weld UVs" in the Load Options window.

If that doesn't help, maybe you really do have a lot of shells, so increase "Max Shells" in the Load Preferences; click on the "About UVLayout" button at the top of the GUI to get to that.

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group