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oesponda
Posts: 52
Joined: 24 Mar 2011
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Posted: Tue Feb 28, 2012 6:27 pm Post subject: question, maybe request: ABF or LSCM as initial flattening |
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Hi Phil,
I wonder if it would be possible to implement either ABF or LSCM methods as initial flattening. Of course both methods produce a lot of distortion, but I wonder if it would speed things up.
It would be even useful for some quick and dirty uv jobs that dont need too much work (let's say background assets and such), but the real aim of my question is having an initial uv layout with little work and with the mesh already unwrapped, it would be easier to decide where to cut extra seams and then use the usual flattening and relaxing tools.
Just a thought. |
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headus Site Admin

Posts: 2902
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Tue Feb 28, 2012 9:03 pm Post subject: |
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"if it would be possible to implement either ABF or LSCM"
There's no technical reason why it couldn't be, but because there's free apps out there that do it already (e.g. roadkill), there didn't seem to be the need to add it to UVLayout. Plus from what I've seen, UVLayout doesn't do that great a job when given a whole mesh already flattened out. Have a look at this recent posting to the forums ...
http://www.headus.com/phpbb/viewtopic.php?t=1096
If you're curious though, you can always do that initial flattening outside of UVLayout then load the OBJ in for further flattening to see if it does save time overall or not.
Phil |
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