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headus 3D scans

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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Jun 15, 2006 9:49 pm    Post subject: Reply with quote

I just added both of these to my jobs list ... point grid snap and the shell hide.
Next week I should be able to do those, along with a bunch of other small things.

Phil
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twocust



Posts: 77
Joined: 25 Feb 2006

PostPosted: Fri Jun 16, 2006 4:02 pm    Post subject: Reply with quote

wow...excellent! Grid snapping should boost abilities in non-organic mapping
considerably.

thanks, Phil! Smile


--twocust
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Xena



Posts: 22
Joined: 05 Jan 2006
Location: Australia

PostPosted: Fri Jun 16, 2006 9:10 pm    Post subject: Reply with quote

headus wrote:
point grid snap


Yay!! Thanks Phil Very Happy
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SuperCGpro



Posts: 2
Joined: 26 May 2006

PostPosted: Fri Jun 16, 2006 9:11 pm    Post subject: Bug Report-ver.1_12 Reply with quote

Temp/restore directory set not functioning :
a) In the headus tools/common preferences window,Only one directory can be set (either temp or restore). The directory setting only lasts while the program is open. When the program is reopened, it returns to the default state ( common preferences/ "???" ).
b) Temp files are not saved to this directory, but are stored in the "data"folder where the program is installed.
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Fri Jun 16, 2006 9:17 pm    Post subject: Reply with quote

When you type in the temp or restore folder name, hit Enter to set it. It then
checks that the folder exists, and sets the name back to ??? if it doesnt.

Phil
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twocust



Posts: 77
Joined: 25 Feb 2006

PostPosted: Wed Jun 21, 2006 5:08 pm    Post subject: Reply with quote

got a question for you Phil...with the stack tool, is there any logic towards which
shell goes on top of the other? If there isn't, maybe we could have one such as
"the top shell on the stack is the shell that got moved, the shell underneath is
the 'parent' shell". Or maybe first selected is bottom or something like that?

I'm working on yer basic palm tree model and it requires polygons that basically
sit on top of each other for top and bottom of the fronds (game engine doesn't
accept double-sided textures yet Sad ). So once I've got my shells layed out nicely,
I want to stack their "partners" into place above/below them...but I've just tried it
with 1 set of frond shells and every time I'd try to line 1 up where I wanted it and
then stack the other, the wrong one would move (doh). Anyhow, here's a screenie
for illustration.

Hope this is easy to standardize, or maybe I'm just not selecting properly?

cheers.

twocust
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Jun 21, 2006 6:33 pm    Post subject: Reply with quote

twocust wrote:
...with the stack tool, is there any logic towards which
shell goes on top of the other?

Yes, actually there is :-) Selection order isnt used ... its their current positions thats the key. When you click on "Stack", the tagged shell that has the lowest UVcoords is used as the location and orientation for the others. In your example, you should move all your unstacked fronds up and to the right so that the nicely lined up ones are towards the bottom left hand corner of the bounding box of all pieces.

Phil
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twocust



Posts: 77
Joined: 25 Feb 2006

PostPosted: Wed Jun 21, 2006 9:18 pm    Post subject: Reply with quote

ahhhhh...very nice...I musta missed that description. Thanks for the info. Smile

twocust
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Jun 21, 2006 10:19 pm    Post subject: Reply with quote

Its also possible I forgot to mention it in that video :-) By the way, I'm about to
splash out and buy a noise-cancelling microphone, so will begin to record
more logically structured videos for you paying customers, each one explaining
some feature of the current version.

Phil
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twocust



Posts: 77
Joined: 25 Feb 2006

PostPosted: Thu Jun 22, 2006 11:13 am    Post subject: Reply with quote

new toys for you and us! <rubs hands together> Wink

I kinda liked what sounded like a didgeridoo in the background. Very Happy

twocust
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umblefugly



Posts: 55
Joined: 10 Dec 2005
Location: Ohio

PostPosted: Wed Jul 05, 2006 7:30 am    Post subject: Reply with quote

Found a bug in the 1.12.2 version. Open about UVLayout and click manual. It gives me an error stating windows cannot find C:/Program..

So basically it doesnt load the html page in the www folder. Surprised
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Jul 05, 2006 5:20 pm    Post subject: Reply with quote

umblefugly wrote:
...It gives me an error stating windows cannot find C:/Program

Oops ... thanks for the report! I changed how I opened html pages for the
"Check For Updates" button, but obvious broke it for some systems. I'll
fix that ASAP.

Phil
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umblefugly



Posts: 55
Joined: 10 Dec 2005
Location: Ohio

PostPosted: Wed Jul 05, 2006 5:46 pm    Post subject: Reply with quote

NP Smile
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Thu Jul 06, 2006 4:04 am    Post subject: Reply with quote

All fixed! "View User Guide" now works again, plus I made a couple of other
small bug fixes. You can grab v1.12.3 from the usual spot.

Phil
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umblefugly



Posts: 55
Joined: 10 Dec 2005
Location: Ohio

PostPosted: Thu Jul 06, 2006 5:02 am    Post subject: Reply with quote

Faster than a speeding bullet......Razz
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