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headus 3D scans

Creating boxes for every part of an imported obj.

 
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VBV



Posts: 4
Joined: 20 Dec 2018

PostPosted: Thu Dec 20, 2018 10:47 am    Post subject: Creating boxes for every part of an imported obj. Reply with quote

Hi there
I have been using UVLayout for years and I love it. I have a question.
Let say I have a hard surface model in Maya which consists of many parts. If I uv the model in Maya (I use Automatic mapping in Maya) and then export it and import it into UVLayout is there a way to automatically create boxes for every separate part of the obj? I just want to pack the uvs but I want every part of the model to be in its separate box.
Thank you in advance.
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VBV



Posts: 4
Joined: 20 Dec 2018

PostPosted: Fri Dec 21, 2018 12:39 pm    Post subject: Reply with quote

Ops. I am sorry I just found out how to do it Smile
Groups>Polygon>Box and Pack by Group.
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VBV



Posts: 4
Joined: 20 Dec 2018

PostPosted: Fri Dec 21, 2018 12:49 pm    Post subject: Reply with quote

Btw is there a shortcut for selecting groups in the edit view? I searched the shortcut docs but couldn't find anything.
Thank you!
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