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headus 3D scans

Modo 401 Plugin - 1.2
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garyhanna



Posts: 7
Joined: 10 Jan 2006

PostPosted: Sun Aug 30, 2009 12:49 pm    Post subject: Reply with quote

Hi James,

Thanks again for your help. I know next to nothing when it comes to scripting:)

I added the line and went to the location the event log listed. It did create the OBJ file. I did have to reverse the slashes so the path was mac friendly.

The script then failed on the last line
Code:
ExportToUVLayout()
. UVLayout never starts.

The path I added is -
Code:
uvlayout = "/Applications/headus-UVLayout-Pro.app"


On the Mac, UVLayout is an X11 application. Could this be an issue?
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JamesH



Posts: 17
Joined: 10 Jul 2007

PostPosted: Sun Aug 30, 2009 1:13 pm    Post subject: Reply with quote

Thanks for the feedback.

I'll have a look through some of the mac modo scripts that call 3rd party apps, I'll see what the calling convention is.
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paqwak



Posts: 26
Joined: 26 Sep 2008
Location: Belgium

PostPosted: Fri Mar 05, 2010 7:13 am    Post subject: Reply with quote

thank you so much JamesH for your plugin Exclamation
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mypeople



Posts: 3
Joined: 27 Aug 2009

PostPosted: Tue Aug 03, 2010 1:21 am    Post subject: Reply with quote

Hey james, i believe you posted this over a year ago? i am using your scripts now and i get a problem if i check EDIT when exporting to uvlayout 2.06 (i believe is the version i'm using) am i doing something wrong?

it will export with that off, but i sometimes like doing some unwrapping in modo.
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JamesH



Posts: 17
Joined: 10 Jul 2007

PostPosted: Tue Aug 03, 2010 10:53 am    Post subject: Reply with quote

I'll check it out, what version of Modo are you using SP5 ?

What problems are you experiencing ?

Cheers
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mypeople



Posts: 3
Joined: 27 Aug 2009

PostPosted: Tue Aug 03, 2010 11:13 am    Post subject: Reply with quote

Thanks james.

I'm using

modo 401 sp5 x64 37237 (updated today)

sorry james, it is working now in the latest R2 update. it wasn't working correctly in luxology's last update. weird. i dont know why. i just updated to the latest today and everything is fine now. btw, thank you SO MUCH for this. this speads up my work SO MUCH. thanks oh so much sir.
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JamesH



Posts: 17
Joined: 10 Jul 2007

PostPosted: Wed Aug 04, 2010 10:52 am    Post subject: Reply with quote

Glad you got it working, I've just installed SP5 R2 myself and was going to give it a go this evening.

Cheers.
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kernel4



Posts: 4
Joined: 07 Feb 2011

PostPosted: Mon Feb 07, 2011 10:16 am    Post subject: Reply with quote

does anyone use this plugin on a Mac?
I tried to change the path application but UVlayout doesn't start
no popup error appears but it doesn't work
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BAR-CODE



Posts: 9
Joined: 25 Sep 2009

PostPosted: Mon Feb 07, 2011 12:56 pm    Post subject: Reply with quote

kernel4 wrote:
does anyone use this plugin on a Mac?
I tried to change the path application but UVlayout doesn't start
no popup error appears but it doesn't work


Im trying to make it work on MAC pro .. MODO 501 32bit @ snowleopard
Its starts but i am searching on how to ad the Path to UvL ...
Its saying it has no path to UVL.. but the plugin seems to work so far..

Chris
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kernel4



Posts: 4
Joined: 07 Feb 2011

PostPosted: Tue Feb 08, 2011 7:01 am    Post subject: Reply with quote

I'm using modo501 32bit on snowleopard too

I add this line to the path

uvlayout = "/Applications/headus-UVLayout-Pro.app"

the obj was created
but it doesn't launch UVlayout

I wish I could help you but I'm not a programmer. maybe I could help you to test it Question
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bruceoutdoors



Posts: 3
Joined: 12 Feb 2012

PostPosted: Thu Feb 23, 2012 8:35 pm    Post subject: Works for modo 501 Reply with quote

JamesH, you could update the title from "Modo 401 Plugin - 1.2" to "Modo 401, 501 Plugin - 1.2"

I've tested the script on Modo 501 SP5. Works nicely after tweaking the .py file.

thanks for the awesome script!!

windows 7 64bit
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shkwak



Posts: 2
Joined: 16 Jul 2011

PostPosted: Fri May 03, 2013 9:48 am    Post subject: Reply with quote

How can I use this UVLayout Script on Modo 701.

I tried Version 1.2 but it says "Error evaluating script:unhanded exception, line 513;[error 13] Permission denied see the Event Log for more information.

Is there anyone to use this script?
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AnatolM



Posts: 4
Joined: 01 Sep 2010

PostPosted: Tue Jun 03, 2014 11:00 am    Post subject: Reply with quote

Strange, but in the option in Modo isn't option "Weld Geom Vertexes" as at option during load file from UVLayout directly and from that some files are opening with error or wont open at all, because this option is turning on as default in plugin.
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razer



Posts: 1
Joined: 30 Dec 2015

PostPosted: Wed Dec 30, 2015 6:48 pm    Post subject: Reply with quote

Hey guys I am using Modo 902 and everything looks like it works but when importing it does not show the new UV Layout in Modo.
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dela



Posts: 20
Joined: 06 Dec 2017

PostPosted: Thu Dec 07, 2017 2:17 am    Post subject: Reply with quote

I tried it with blender on OSX. loading the app wont work with -plugin argument. I found out that this does work.

appOpen = '/Applications/headus-UVLayout-Pro.app/Contents/MacOS/uvlayout-plugin'
uvlayout_proc = subprocess.Popen([appOpen, path+file_Name])

This is Python method, so perhaps the coding is different. But whats important is the part of loading the "uvlayout-plugin' inside the app.

I cant get the Subd/poly/edit/new to work sadly. But this is already super handy
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