headus 3D tools headus 3D tools / 3D scans
Support Forums
 
 FAQFAQ   SearchSearch    UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
headus 3D scans

UVPipe mod by Norman3D

 
Post new topic   Reply to topic
View previous topic :: View next topic  
Author Message
Norman3D



Posts: 4
Joined: 05 May 2008

PostPosted: Sun Sep 23, 2012 10:22 am    Post subject: UVPipe mod by Norman3D Reply with quote

Hello guys!

I've had some time to fix and add a few features to the UVPipe script. It should be compatible with 3dsmax 9 all the way up to 3dsmax 2013.



Check out the changelist bellow:

    - Rewrote script to support modifiers and avoid colapssing of the stack

    - User will now be given the choice to close UVLayout if the object was deleted while editing.

    - UVPipe will attempt to find uvlayout.exe automatically.

    - Moved creation of temp and config files to User directories to avoid write-errors due to lack of admin rights in restricted environments, typically at work.

    - Rewrote the functions so that no "temp" mesh is left behind in the max scene while editing.

    - Objects with spaces in their names can now be send to UVLayout.

    - Removed tiling button.

    - Various bug fixes.


I also created an installer for it. Just drag and drop the MZP file on 3dsmax's viewport.

Here is the download link.
http://www.norman3d.com/Scripts/UVPipe.mzp

Enjoy!
Back to top
View user's profile Send private message
headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Sun Sep 23, 2012 6:01 pm    Post subject: Reply with quote

Thanks for sharing your plugin! I'll sticky the posting for you.

Phil
Back to top
View user's profile Send private message Send e-mail Visit poster's website
r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Sat Dec 29, 2012 8:40 am    Post subject: Reply with quote

Nice Job Norman Smile. Also nice to see polycounters here Wink
Back to top
View user's profile Send private message
r_knightly



Posts: 74
Joined: 29 Jun 2007

PostPosted: Sat Dec 29, 2012 8:40 am    Post subject: Reply with quote

Nice Job Norman Smile. Also nice to see polycounters here Wink
Back to top
View user's profile Send private message
logan683



Posts: 3
Joined: 21 Oct 2016

PostPosted: Fri Oct 21, 2016 9:03 pm    Post subject: Reply with quote

Awesome, great, fantastic plugin! Thank you!

Works fine in 3DS Max 2017 SP3.
Back to top
View user's profile Send private message
logan683



Posts: 3
Joined: 21 Oct 2016

PostPosted: Wed Oct 26, 2016 9:34 pm    Post subject: Reply with quote

This plugin is great and I really appreciate it.

It was working fine the past few days, but today, it just stopped. Like that. I haven't changed anything, either. I was just wondering if you might know why.

3DS Max 2017 SP3

Thank you!
Back to top
View user's profile Send private message
logan683



Posts: 3
Joined: 21 Oct 2016

PostPosted: Thu Oct 27, 2016 6:10 pm    Post subject: Reply with quote

I figured out what happened. When I collapse a mesh using the EdgeChEx plugin to Editable Poly, it somehow breaks the link.

<<Links blocked until user has been cleared>>
Link to the plugin.

Thank you.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group