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headus 3D scans

Keep creases zbrush/maya to headus

 
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vikz3d



Posts: 1
Joined: 26 Jul 2015

PostPosted: Sun Jul 26, 2015 11:15 am    Post subject: Keep creases zbrush/maya to headus Reply with quote

hey is their anyway around this ?

Losing my creases when i bring in an creased OBJ from either maya or zbrush

thanks!
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headus
Site Admin


Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Jul 29, 2015 6:37 pm    Post subject: Reply with quote

Currently poly normals stored in OBJ files are ignored when your mesh is displayed in UVLayout, but when you save any edited UVs out to a new OBJ, the original normals are carried across.

This means you shouldn't be losing your creasing in the process, its just that its not displayed while working in UVLayout.

bye for now,

Phil
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