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headus 3D scans

won't send to Maya, won't save

 
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bridgewindsoup



Posts: 2
Joined: 21 Jan 2015

PostPosted: Wed Jan 21, 2015 5:40 pm    Post subject: won't send to Maya, won't save Reply with quote

Hi - similar to some other folks, I'm having trouble with the send-to-Maya link. My Maya scene blinks, and the script dialogue reads "UVs loaded from UVLayout," but the UVs never seem to change, no matter what. Additionally, if I try to save out my OBJ/UVs manually, UV layout will freeze if I try to access any of the drop-downs in the save dialogue (to change the location, etc), and even if I don't, it won't save.

Weirdly, I can save out my OBJ if I've opened UV layout independently of Maya (but then of course the send-to link is non-existent). I'm on Mac OS 10.10.1, for whatever that's worth. Everything had been working fine the last time I used Headus, although I don't remember how long ago that was. And it still works on very simple meshes (tested it on a box), but anything above 10K it seems to freak out.

Any ideas?
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Jan 26, 2015 9:38 pm    Post subject: Reply with quote

Sorry for delay, been on summer holidays here.

Which version of UVLayout are you using?

Phil
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bridgewindsoup



Posts: 2
Joined: 21 Jan 2015

PostPosted: Wed Jan 28, 2015 9:43 am    Post subject: Reply with quote

no worries - thanks for getting back: it looks like "v2.08.05 - Hobbyist." I believe that's the most recent version? I just tried reinstalling the plugin, and afraid I'm getting the same results: script editor indicates UV's have been received from Headus, but they don't update in Maya's UV editor window.
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