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headus 3D scans

Rendering multiple UDIMs.

 
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xuanprada



Posts: 1
Joined: 08 Jan 2014

PostPosted: Wed Jan 08, 2014 1:54 am    Post subject: Rendering multiple UDIMs. Reply with quote

Hi,

Is it possible to render out multiple uv tiles?
I mean the wireframe templates using the render module.

At this moment I'm able to render only the objects placed in the "default uv space".
I can easily move the other tiles 1 perfect unit using the move/scale/rotate module but is a bit tricky when you have an asset with 40 uv tiles.

Any hint?

Thanks!
Xuan.
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Jan 08, 2014 6:36 pm    Post subject: Reply with quote

UVLayout should be automatically rendering out the other tiles if you have shells in them. It'll only display the first, but you can use space in the image viewer to cycle through all the others. Check the output folder for the tiffs, one for each tile with uvs in it.

Oh, and all UVs coords need to be positive (i.e. dont put shells to the left of or below the unit square).

Phil
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