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headus 3D scans

Moving selected shell(s) affect boxes as well.

 
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oesponda



Posts: 52
Joined: 24 Mar 2011

PostPosted: Tue Sep 11, 2012 2:34 pm    Post subject: Moving selected shell(s) affect boxes as well. Reply with quote

Hello Phil, just what the subject says. If I drag directly a shell without first selecting it, everything works as expected, but if I selected it before moving it, it affects some other boxes.

I sometimes (most of the time actually hehe) need to move more than one shell and that's how I noticed this behavior, but there's a workaround: boxing the shells I need to move and then move the box instead. thiIs of course is not as fast as just selecting the shells and moving them, but at least a there's a workaround.

Here's a quick video showing the problem
http://www.screencast.com/t/ZowqWRtDj


Regards,
Orlando.
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Wed Sep 12, 2012 12:35 am    Post subject: Reply with quote

OK, thanks for the bug report! I've run out of time today, but will have a look at it tomorrow.

Phil
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Sep 17, 2012 10:08 pm    Post subject: Reply with quote

Sorry, forgot about this one!

So thanks for the video ... makes it really clear whats going on. It appears that boxes that only contain other boxes are being moved, which is obviously wrong. I was able to repeat the problem here, so it should be easy to fix, and I'll have a go at that now.

Phil
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headus
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Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Mon Sep 17, 2012 10:47 pm    Post subject: Reply with quote

Fixed! I'm happy to build and upload a new installer to the Support Extras page if you want, otherwise it might be a week or two until I do one for other reasons.

Phil
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oesponda



Posts: 52
Joined: 24 Mar 2011

PostPosted: Mon Oct 15, 2012 8:22 am    Post subject: Reply with quote

Oops, I didn't got any notification about this topic, but no worries, I will wait until a new update is available (maybe is already there, haven't checked) but thanks for the fix as always Phil.
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