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hayhamLT
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Posts: 2
Joined: 05 May 2010
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Posted: Wed May 05, 2010 2:39 am Post subject: 3DSMax interface script modified |
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3DSMax to uvlayout script v3
UV Pipe by Robert Fletcher
Mod by zM TeaM
This is untested, free, beta software. use/edit at your own risk.
Installation
*Drag and Drop the "uvpipe_3_mod_by_hamLT.mzp" file onto your max viewport.
*Restart Max or browse to the scripts folder "C:\Program Files\Autodesk\3ds Max Design 2011\Scripts\uvpipe" and manually run the script "uvPipe_3.ms"
*Go to Customize -> Customize User Interface
*Click the toolbars Tab
*Change the Category to "_UV Layout Tools (by hamLT)"
*Drag the "headus UV layout bridge" action onto your UI or add it to a new toolbar
*Close Customize UI
*Press the new Button
*A box will come up asking for your "UVlayout.exe".
CHANGE LOG:
-----------------------------------------------------------------
11th May 2010
*UVChannel Choicer
*Error Checker
I made some modifications to this Plug-in, maximum adjusting to my work nature.
Description: |
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44.36 KB |
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125458 Time(s) |
![screen.jpg](files/screen_568.jpg)
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Description: |
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![](images/icon_clip.gif) Download |
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uvpipe_3_mod_by_hamLT.zip |
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6.05 KB |
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13030 Time(s) |
Last edited by hayhamLT on Wed May 19, 2010 7:41 am; edited 8 times in total |
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headus Site Admin
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Wed May 05, 2010 6:56 pm Post subject: |
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I split this out of the original 3DSMax script posting so it was easier for people to find.
Phil
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r_knightly
Posts: 74
Joined: 29 Jun 2007
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Posted: Mon May 10, 2010 11:44 am Post subject: |
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please reinstate my Credit and change log and add yourself to it, I've no problems with you using my code and branching but removing my credit looks disrespectful and dishonest.
Im pretty sure your trying to be helpful,l but adding a uv checker and a channel selector isnt grounds for removing my credit comments from my script or crediting yourself totally in the UI
Thanks
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headus Site Admin
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia
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Posted: Mon May 10, 2010 8:01 pm Post subject: |
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I second that!
Phil
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hayhamLT
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Posts: 2
Joined: 05 May 2010
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Posted: Mon May 10, 2010 11:19 pm Post subject: |
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I change the log & UI, see first post. Sorry for negligence.
Thnx
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r_knightly
Posts: 74
Joined: 29 Jun 2007
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Posted: Tue May 11, 2010 1:26 am Post subject: |
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thank you
I was looking at your code and I noticed you use a bitmap for the checker pattern. are you aware that max can create this for you with one of its built in procedural textures.
eg.
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nNode.material.diffuseMap = Checker()
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No need to distribute an extra bitmap
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TexeL
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Posts: 2
Joined: 13 May 2010
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Posted: Thu May 13, 2010 11:59 am Post subject: |
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$.material= standard diffuseMap:(checker()) showInViewport:true
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using checker();
using bitmap for btn;
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r_knightly
Posts: 74
Joined: 29 Jun 2007
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Posted: Fri May 14, 2010 2:31 pm Post subject: |
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stomps
Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA
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Posted: Thu May 27, 2010 3:40 pm Post subject: New UVpipe scropt Unknown System Exception |
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I just noticed the new script and was excited to try it out. unfortunately I can't get it to run. Can you help me out?
I am getting this error. Unknown System Exception
I am one version behind the latest UVlayout update. Could that be a problem?
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uvpipe3.txt |
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10.42 KB |
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4959 Time(s) |
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stomps
Posts: 27
Joined: 13 Nov 2006
Location: Austin TX USA
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Posted: Thu May 27, 2010 3:44 pm Post subject: |
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Ha! seconds after sending the reply I fixed my problem. It seems I need to apply uvs to all three channels before running the plug-in.
basically I applied an unwrap uv modifier to channel 3, collapsed the stack and ran the script.
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TexeL
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Posts: 2
Joined: 13 May 2010
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Posted: Fri May 28, 2010 11:36 am Post subject: |
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Script Should Add Automatically 3-rd Channel
Code: | polyop.setMapSupport nNode mapChan true |
Quote: | I am getting this error. Unknown System Exception |
Please Give More Detailed Description For That Error !?!
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r_knightly
Posts: 74
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nlsinh
Posts: 1
Joined: 12 Mar 2012
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Posted: Tue Mar 13, 2012 5:34 pm Post subject: |
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Thank you!
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crux
Posts: 2
Joined: 08 May 2012
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Posted: Thu May 10, 2012 9:27 pm Post subject: |
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i'm getting flipped uvw faces after using this version, which i can't seem to fix. i don't have the same issue with the original uvpipe beta 2
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fxzt
Posts: 1
Joined: 08 May 2012
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Posted: Sat May 12, 2012 8:15 pm Post subject: |
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Thank you!
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