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headus 3D scans

question, maybe request: ABF or LSCM as initial flattening

 
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oesponda



Posts: 52
Joined: 24 Mar 2011

PostPosted: Tue Feb 28, 2012 6:27 pm    Post subject: question, maybe request: ABF or LSCM as initial flattening Reply with quote

Hi Phil,

I wonder if it would be possible to implement either ABF or LSCM methods as initial flattening. Of course both methods produce a lot of distortion, but I wonder if it would speed things up.

It would be even useful for some quick and dirty uv jobs that dont need too much work (let's say background assets and such), but the real aim of my question is having an initial uv layout with little work and with the mesh already unwrapped, it would be easier to decide where to cut extra seams and then use the usual flattening and relaxing tools.

Just a thought.
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headus
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Posts: 2894
Joined: 24 Mar 2005
Location: Perth, Australia

PostPosted: Tue Feb 28, 2012 9:03 pm    Post subject: Reply with quote

"if it would be possible to implement either ABF or LSCM"

There's no technical reason why it couldn't be, but because there's free apps out there that do it already (e.g. roadkill), there didn't seem to be the need to add it to UVLayout. Plus from what I've seen, UVLayout doesn't do that great a job when given a whole mesh already flattened out. Have a look at this recent posting to the forums ...

http://www.headus.com/phpbb/viewtopic.php?t=1096

If you're curious though, you can always do that initial flattening outside of UVLayout then load the OBJ in for further flattening to see if it does save time overall or not.

Phil
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